๐ฎ About the Game
A scientist builds a machine capable of receiving strange frequencies. At first, the signals seem to come from people who are dead.
Then something else answers.
The game focuses on communication, mystery, atmosphere, and emotional storytelling, rather than constant jumpscares or combat.
Detect โ Tune โ Communicate โ Record โ Investigate โ Interpret
The player operates the machine, communicates with strange voices, records observations, and investigates a nearby graveyard.
One of the main emotional moments involves a lonely child whose last wish was:
โI wanted someone to play football with me.โ
๐ ๏ธ Demo Scope
The demo is planned to be around 20โ30 minutes and includes:
- Research room / laboratory
- Communication machine
- Frequency and signal system
- Research notebook and messages
- Compact graveyard
- Graveyard warden
- Child soul
- Unknown girl
- Football interaction
- Atmospheric audio
- Mysterious ending
The goal is to make one memorable experience, not a huge game.
๐ฅ Looking For
- ๐จ 3D Environment / Prop Artist
- ๐ค Character Artist / Animator
- ๐ต Sound Designer / Composer
- ๐ป Unity Programmer
- ๐ฅ๏ธ UI / 2D Artist
- โจ VFX Artist
- โ๏ธ Narrative / Dialogue Writer
Experience isn't everything. Reliability, communication, and finishing agreed work matter more.
๐ฐ Revenue Share
This is a revenue-share project with no guaranteed upfront payment.
The percentage and collaboration terms will be agreed upon before serious production, including revenue, credits, IP, contributor rights, expenses, and what happens if someone leaves.
If the game makes โน0, the revenue share is โน0.
๐ค Team
I'm aiming for 4โ6 reliable collaborators, not a huge team.
If interested:
Role:
Experience:
Portfolio:
Availability:
Why are you interested in the project?
If you want to help ship a small atmospheric horror game, I'd love to hear from you.
Let's see what answers back. ๐ป
— Toushif Reza