I loved the art style! As a gamer who likes to learn by playing (rather than reading, not optimal for devs but there are a lot of us hahah), it was a bit confusing at first, but once I understood the mechanic, I really enjoyed it. Nice twist on combat!
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Here, Catch!'s itch.io pageAI-generated content
This game was made with generative AI; the game design and creative direction are mine. Code: written with Claude (Anthropic). Text: dialogue, lore and room text were drafted by me, then Claude edited and chosen by me. Character portraits: generated locally, recolored to the game palette and retouched by hand; the cover's gauntlet was made the same way. Some UI textures: generated in code. Not AI: all music, sound effects, 3D models and animations are human-made assets. Full disclosure on the game page: https://haelime.itch.io/here-catch
Asset credits
Full credits on the game page: https://haelime.itch.io/here-catch
Design and direction: haelime
Music
- "Battle Themes" by Alexandr Zhelanov (CC-BY 4.0), OpenGameArt
- "Dark Shrine Loop" by qubodup, a remix of yd's "Shrine" (CC0)
Sound effects
- "RPG Sound Package" by Reemax (CC-BY 3.0), OpenGameArt
- "Old-School Shonen SFX" by Helton Yan (CC-BY 4.0), itch.io
- Arrow sounds by dennish18 and DJARTMUSIC (Pixabay Content License)
- CC0: Kenney (RPG Audio, Impact Sounds, Interface Sounds), StarNinjas, artisticdude, bart, congusbongus, lentikula, Fantozzi, JaggedStone, Independent.nu, qubodup, bmaczero and nox_sound
3D models and animation (CC0): KayKit by Kay Lousberg, Kenney Graveyard Kit, Quaternius Fantasy Props MegaKit
UI (CC0): Kenney 1-Bit Pack and Fantasy UI Borders. Leather texture by Rob Tuytel (Poly Haven)
Fonts (SIL OFL 1.1): Pixelify Sans, Silkscreen, Press Start 2P, Tiny5, Jersey 10, VT323
Controls
Mouse + keyboard:
- Move: WASD
- Pick up / salvage / swap when the bag is full: E
- Throw: hold left mouse to reach further, release to throw
- Cancel throw / swing scrap to shove: right mouse
- Choose pocket: 1-3 or mouse wheel. Drop: Q
- Skip the wait / go now: Space
- Take the stairs after a room is won: E
- Retry room: R. Pause: P. Controls overlay: F1. Calm mode (no flashing/shaking): F4
The first room teaches the throw with button prompts.
Content warnings
Engine
Unity 6 (6000.6), WebGL
ThinkTea Used?
Discord Name?
haelime
Team Members
haelime (solo)





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