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A jam submission

Here, Catch!View game page

Every hero needs someone to throw them a sword.
Submitted by haelime — 1 hour, 8 minutes before the deadline
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Play game

Here, Catch!'s itch.io page

AI-generated content
This game was made with generative AI; the game design and creative direction are mine. Code: written with Claude (Anthropic). Text: dialogue, lore and room text were drafted by me, then Claude edited and chosen by me. Character portraits: generated locally, recolored to the game palette and retouched by hand; the cover's gauntlet was made the same way. Some UI textures: generated in code. Not AI: all music, sound effects, 3D models and animations are human-made assets. Full disclosure on the game page: https://haelime.itch.io/here-catch

Asset credits
Full credits on the game page: https://haelime.itch.io/here-catch

Design and direction: haelime

Music
- "Battle Themes" by Alexandr Zhelanov (CC-BY 4.0), OpenGameArt
- "Dark Shrine Loop" by qubodup, a remix of yd's "Shrine" (CC0)

Sound effects
- "RPG Sound Package" by Reemax (CC-BY 3.0), OpenGameArt
- "Old-School Shonen SFX" by Helton Yan (CC-BY 4.0), itch.io
- Arrow sounds by dennish18 and DJARTMUSIC (Pixabay Content License)
- CC0: Kenney (RPG Audio, Impact Sounds, Interface Sounds), StarNinjas, artisticdude, bart, congusbongus, lentikula, Fantozzi, JaggedStone, Independent.nu, qubodup, bmaczero and nox_sound

3D models and animation (CC0): KayKit by Kay Lousberg, Kenney Graveyard Kit, Quaternius Fantasy Props MegaKit

UI (CC0): Kenney 1-Bit Pack and Fantasy UI Borders. Leather texture by Rob Tuytel (Poly Haven)

Fonts (SIL OFL 1.1): Pixelify Sans, Silkscreen, Press Start 2P, Tiny5, Jersey 10, VT323

Controls
Mouse + keyboard:
- Move: WASD
- Pick up / salvage / swap when the bag is full: E
- Throw: hold left mouse to reach further, release to throw
- Cancel throw / swing scrap to shove: right mouse
- Choose pocket: 1-3 or mouse wheel. Drop: Q
- Skip the wait / go now: Space
- Take the stairs after a room is won: E
- Retry room: R. Pause: P. Controls overlay: F1. Calm mode (no flashing/shaking): F4

The first room teaches the throw with button prompts.

Content warnings

Violence
Flashing lights

Engine
Unity 6 (6000.6), WebGL

ThinkTea Used?

No

Discord Name?
haelime

Team Members
haelime (solo)

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Comments

Submitted(+1)

I loved the art style! As a gamer who likes to learn by playing (rather than reading, not optimal for devs but there are a lot of us hahah), it was a bit confusing at first, but once I understood the mechanic, I really enjoyed it. Nice twist on combat!

Developer

Thank you for playing and for the nice comment!

I'm also the type who learns by playing, so I understand you haha. I tried to teach everything in the first room without text, but I think it's still a bit confusing at the start. I will try to make it easier to understand.

I'm really happy you enjoyed it after you got the mechanic. Thank you again!

Submitted(+1)

insane polish

Developer

Thanks a lot! I spent way too many of those 96 hours on the polish, like layering the hit sounds, the HUD and text animations, and little moments like JUST CATCH, so that really means a lot.