Damn, I can't believe you can make this type of game quality inside of a one month period
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Makab Horazon: Ang Stalker (Filipino Horror Game Jam 2026 version)'s itch.io pageRate this game
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Game Link
https://mim-house.itch.io/makab-horazon-ang-stalker
Game Description
Makab Horazon: Ang Stalker is a short game that tests the player's reflexes.
The player must guide the Lady and get her home safely with the use of stalling tactics. The length and difficulty of the game may be adjusted according to the player's preferences.
The game is simple: Move forward and pay attention.
The Stalker follows, so look back at the right time or face the consequence. The player can also perform a fake call. But, of course, this will only work on the first few tries.
Don't worry, though. The Lady can fight with the help of the player's guidance. She can run, but so can the Stalker. DODGE.
There is a reward for using your resources at the last minute. But when is the last minute? That's for you to find out.
Game Controls
Walk Mode
W- Forward
LMB - Fake Call
RMB - Look Back
Struggle Mode
WASD/Arrow Keys - Quicktime Keys
Run Mode
W - Run Forward
Space - Dodge
Game Engine
Unreal Engine 5.8
Filipino Elements
The game events happen in a fictional universe, where Philippines survived a catastrophic event. The not very realistic parts of the story has been stripped out, only including the parts that are relevant to the theme, and also a scary experience that is relevant regardless of time.
The protagonist rides a jeep in the menu and the main game happens in an unlit, narrow passage, not unlike some streets in Manila.
Assets/Credits
Jeepney SFX - Kevin Luce(freesound.org)
AI Usage Disclosure
The only time a regenerative AI is used in regard to art is by generating an image of a model sheet used as reference to 3D model the Jeepney. The original reference is not fully copied and the artists modified the final output to suit the needs of the game.
AI was also used to assist the programmer in creating parts of the game system.
All artworks are either taken from Fab(non-ai generated products) or utilizing Unreal Engine's Metahuman features.









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