Please let me know if you have any suggestions for the game!
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[18+] Gay NSFW male weight gain Twine adventure. · By
Hym where to start?
1. I sugest puting all of character stats in the left panel, theres a desined way to do in in sugar cube code
2. A furry option would be nice if ur ok with that
3. Imoobility. Realy like that u can get there but the game should not end there. Theres a big potential developing sottry around that. Have a care taker and lots of spicy text. Suprisingly even at immobility thers still plenty things to do and interactions to get in my option.
4. Job, maybe adding diffent jobs like for example fat streaming? Would be nice for thoes who dont want to build muscles and be lazy pile of ladr (me xd)
5. Routes u can take in game are quite nice but i sugest tweaking them up a litte to make more options freedom. Options to just get fat with no musles or just get musles, feed others or not at all, get feed without other gains. I am a big fan of 100% feedee routes ngl
6. Speking of that more routes would be great, more charasters like maybe a feedeer not interestied in his own wg focusing on player. A litte inverted route when player feeds Adam
7. Game desc are realy nice but i think thers a lack in places u can visit as well as some weight depended desc of mobility stuggles when ur very fat and go to town for example
8. Speaking of descreptions and weight. I think adding up 2 or so weight stages would be great, as well as more characters reaction of player weight
I think thats all if u have any questions u can write to me on wg forum/dc or here if its possible. Nick eveywhere i have the same
The game is not fully finished and nothing wrong with that. It has a strong base for future gameplay and a nice artstyle. I would suggest seperating the character stats per character and maybe allowing more convenient visits to both see their current appearance and interacting in more ways.
I do have a question, will this game be fully focused on weight gain with minor muscle growth mechanics or will both be supported in future updates?
Keep up the grind, you're doing good development ;)
Hello! I appreciate your feedback and your words of encouragement! Definitely wanting to add more convenient visits as well. I am thinking of putting it into 'town' and once you have met a character or been to their house, you can go to their house from that menu.
I do currently have a character stats menu in development I do have a lot of characters at the moment, so my plan is to have the text hidden until you click on a character's name. Then, it will show up with their weight. That way, it won't clog up the left side too much.
To answer your question, I want to support having any body type, be it having just fat gain or just muscle gain or both or neither. There may be a bit more focus on Fat with a little muscle gain because of my personal preferences, but I am working on making it a bit easier to gain only fat, especially since this was a common piece of feedback I received. With my current math for sleeping, I have adjusted it so it's a lot easier to lose muscle mass when you don't exercise but still easy enough to gain muscle. It also is easier to lose fat than before but still easy enough to gain it. I am also working on adding more options to see people gain weight without gaining muscle yourself. This was a big issue as I put half the characters in the gym.
I am trying to make the experience as sandboxy and customisable as possible. There will be consequences for some actions, but I want it to feel like you have the freedom to do basically anything.
Hope this answers your question!
Sorry I looooove writing long paragraphs, in case you couldn't tell from the game.
Well, I've tried out version 0.61! It was a lot of fun. I met some new people, became a fighter in a fighting ring, and got tricked by a wizard! I even discovered the pizza guys.
I'm sure the bugs will be sorted out, as will any missing content/writing.
A few things I noticed that might be overlooked:
1. It would be nice if there was an option to start at different weights. At the very least, an option to start without much muscle or fat since you already have pictures for being thin. While the new ways to lose weight are appreciated it would still make it less grindy to see the pure fat options.
2. On grinding, it would be nice to have a way to strongly encourage a character towards gaining fat/muscle. For example, you can have David work out and he has a muscular portrait but its a terrible grind given he doesn't gain much muscle when working out, and then you lose it the moment any food goes in him. Maybe I could tell him "Hey, fatten me up, and then when I'm nice and juicy you can take it all at once and get huge."
3. Please, I beg of you, show me how much fat/muscle I lost/gained in a day. Showing this for the characters I interacted with that day would also be nice. I keep forgetting the numbers and wondering if or my target actually gained muscle/fat. It would be also be nice if you could show how much effect consumables/wizards magic is having as a multiplier.
4. I'm not sure if you know this but you can sequence break almost anything by opening the inventory and consuming something. Since it just returns you home.
Anyways please keep up the great work! I have enjoyed this immensely, and put far too many hours of my life into clicking trying to find different descriptions depending on peoples weight.
This feedback is immensely helpful, thank you! The 0.6 version is an absolute buggy mess, so I am very happy you enjoyed it regardless! The old 0.5 version is a lot less buggy, but also contains way less features.
I do have a "You have gained/lost this much" done, just not published yet.
Starting at different weights might be interesting. It might break my existing writing, so I might coin it as a 'cheat' for the start of the game.
Also, omg I actually forgot about the inventory. I will see if I can fix that.
Most certainly working on making it a little more flexible with having only one of you gain weight or lose weight. It'll be better in the next version, but not complete.
Next version should be a little messy still but definitely a lot more functional. If any of these aren't done once it is out, I still plan to do them, but it just has yet to be implemented.
Once again, I am very happy you enjoyed the game!