I feel like there’s a few holes in the rules that could be clearer but once you get the gist of how it’s supposed to be played it’s very chill! I really like the concept.
After taking a little bit of time to figure out the game rules, the experience ran smoothly and clearly. The act of using branches and finding pairs acts as an decently engaging gameplay loop, and being able to use collected pairs to attack your opponents and heal both yourself and the others players adds additional strategy and nuance to the game.
I really enjoyed playing this game. It was satisfying to be able to create pairs, but I also think it was a good choice to have no more than 5 pairs. I also like the opportunity to form alliances and betray each other. Would play again.
The game seems very well designed and it was very fun when we played it! My one complaint is that the whole "branches" system, where you put cards next to other cards to build out the branches, doesn't seem like it adds a lot to the game. It takes three whole cards to surround another card and block it off from being paired with, and when we played, we just kept claiming whatever card got placed down into a pair, so the branches never really grew past a single card. The social aspect of the game is fun, and it feels like it works perfectly as intended. The rules are a little difficult to read through and it's not always intuitive how it works. so maybe the rules document could be better written, but the underlying game seems very fun and well designed. Well done!
Comments
The game's rules are very unclear, and the limited resources make it almost impossible to win or lose before the cards run out.
I feel like there’s a few holes in the rules that could be clearer but once you get the gist of how it’s supposed to be played it’s very chill! I really like the concept.
After taking a little bit of time to figure out the game rules, the experience ran smoothly and clearly. The act of using branches and finding pairs acts as an decently engaging gameplay loop, and being able to use collected pairs to attack your opponents and heal both yourself and the others players adds additional strategy and nuance to the game.
I really enjoyed playing this game. It was satisfying to be able to create pairs, but I also think it was a good choice to have no more than 5 pairs. I also like the opportunity to form alliances and betray each other. Would play again.
The game seems very well designed and it was very fun when we played it! My one complaint is that the whole "branches" system, where you put cards next to other cards to build out the branches, doesn't seem like it adds a lot to the game. It takes three whole cards to surround another card and block it off from being paired with, and when we played, we just kept claiming whatever card got placed down into a pair, so the branches never really grew past a single card. The social aspect of the game is fun, and it feels like it works perfectly as intended. The rules are a little difficult to read through and it's not always intuitive how it works. so maybe the rules document could be better written, but the underlying game seems very fun and well designed. Well done!
I think a diagram of the game set up would clarify the beginning section. Otherwise, the game was fun to play.