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Nador Maze's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #17 | 2.695 | 2.846 |
| Accordance to the theme | #17 | 4.042 | 4.269 |
| Originality | #26 | 2.986 | 3.154 |
| Overall | #31 | 2.760 | 2.915 |
| Enjoyment | #33 | 2.039 | 2.154 |
| Visuals | #35 | 2.039 | 2.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
you have to roll the dice to escape the dungeon!
What code and assets did you not make from scratch during the jam (if any)?
monster asset from free library, ui sound from paid library
How many people worked on the game?4
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Comments
That idea you got is so cool !! And this could be upgraded so easily (UI and more content) but that's already really enjoyable, GG !
Ty! Yes, I hope we will upgrade this basic version in the future =)
The concept is really interesting, but the progression and the UI are really painful
yeah we know, we had very little time to make adjustment, our gol was to submit something, and maybe transform it after the result of the jam =)
Nice Game , i Think a bit some Help on how to play it would be better even if we can figure it out after some time , NIce JOB!
Good game ! Same as others there is an ui design issue when choosing the path, but it is a nice idea. Btw either I am terribly unlucky or the game is hard
Good job with this game ! My main issues are :
- the HUD is shown above the path so it makes it difficult sometimes to chose your path
- the fact that the dice value should always be strictly superior make it extra difficult (but not too much)
- maybe we don't get enough dice so, according to my second point, if you only have a D6, you know that you can't win againt some mobs, even if they are at 6 because it's always strictly superior needed
But whatever, you made something cool !
Same issue as other, i have been able to hit boss only one time while i had still dices in my inventory :(. But i liked the progression GGGG
Idk why i couldn't move dice onto the roll board, when I still had dice left. I liked the idea, would've loved seeing it a bit more of the ideas you had! Cool knight:)
I really liked the gameplay and charadesign of the knight !! For some reason (I tried several times), when i got to the final golem, I couldn't had any more dices, which lead me to fail everytime.. Maybe there was another level after ? It would have been nice to move the map, to see the whole of it before choosing a path :) Very good job !!
Thank you for playing the game!
Additional dices are rewarded for beating the monsters, maybe you didn't beat any of them or you used them all, only the d6 is infinite!
Yeah, I think too that we could move the map, maybe we will post a version 1.1 after the result of the jam, the idea that we had was very much more complex than what we could develop during the jam XD!
No it's a bug I think, I kept my additional dices on purpose to defeat the boss, but once I enter this one's fighting mode I cannot select them anymore (I mean they are still there, but dragging them onto my rolling zone does nothing). Very good gameplay nonetheless :)
Yeah, now I tried and it's actually a bug, but it doesn't occour always, so we didn't find out! We'll make a fix after the jams end