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A jam submission

Glass BoxView game page

An escape room made of glass... The only clues you get are from the people outside watching you.
Submitted by Fish Wives Studio — 1 hour, 39 minutes before the deadline
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Glass Box's itch.io page

Names and Email Addresses of ALL Team Members
Mark van der Poel - mark@fullerchoice.co.za
Jem Weiss - erinpweiss@outlook.com
Contact : fishwivesstudio@outlook.com

Categories Your Team is Eligible For
Professional, Overall, Diversity, Best Art, Best Audio, Technical Excellence

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Comments

Submitted

i really like this concept! unfortunately, i am too dumb to figure out the actual room :’) would love a walkthrough or set of hints that can help you progress through the puzzle! also, knocking on the glass to have people stop is SUCH a cool effect!

some technical notes: i managed to stack boxes to jump out of the box (not sure if this is intended) and i seemed to be able to flip levers behind the keypad next to the door before unlocking it

spoilers for what i thought i figured out for anyone trying to solve this still and what i found myself confused by:

  • very cool that the first ring of people walking don’t stop when you knock on the glass. no clue what i’m supposed to make of it
  • it seems like there are three rings of people walking. one that doesn’t stop when you knock (counter clockwise and closest to the door); the middle ring which has four groups of people (all counterclockwise that don’t stop when knocked) that seems to correspond to this morse code (i suck at morse, so not sure) [--][][-][*-] in that order; and an outer ring walking clockwise that splits by a pillar that certainly means something
  • i thought the middle ring morse code would correspond to one of those old phone 3x4 keyboards to that [XSUD] becomes [9783], but i tried this combination starting from 9, 7, 8, and 3 since there’s no way to tell which one is the first one, but this did not unlock either of the keypads
  • i repaired the cable of the screen, which i assume turns on if i can figure out the order of the levers hidden behind a keypad i couldn’t unlock, which would then give me some information on how to interpret the outer layer of people, which in turn would unlock the vault which presumably has the key

that’s as far as i got! again, really cool concept! wish i had it in me to solve it haha

Submitted

very cool idea for an escape room, loved the shader and the visuals

Developer

Thank you so much!

Submitted

This is a very underrated concept. It deserves more recognition. I had trouble moving in some parts but overall I found it interesting 

Developer

Thank you! That means a lot!! (whoops about the moving)