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Looking for first-run feedback on Blue Tower Chronicle — 3D anime roguelike deckbuilder

A topic by kure.games created 28 days ago Views: 72 Replies: 2
Viewing posts 1 to 3

Hi! I’m developing Blue Tower Chronicle, a 3D anime roguelike deckbuilder with turn-based card combat.

Current Windows and Android builds are free to play:

https://kuregames.itch.io/blue-tower-chronicle

I’m specifically looking for first-run feedback without explaining the mechanics beforehand.

If you try it, I’d like to know: What confused you first? What mechanic/moment stood out? What made you continue or stop?

Even short or critical feedback is useful.

The 3D anime deckbuilder concept sounds interesting! 🎮 Are you planning more unique cards and boss battles in future updates? 🔥

(+1)

Thanks! Expanding the card variety and boss encounters is definitely part of the direction I’m exploring, but right now I’m focused on making sure the current combat loop is clear and fun first.

If you end up trying the build, I’d be especially interested in what confused you first or which mechanic stood out to you.