The Vile Dungeon of Cairnmoor is a turn-based dungeon crawler in the spirit of Diablo 1. You go down through a dungeon under a small town, fight monsters, find loot, and come back up.
- No classes. There are eight skill trees: Warrior, Ranger, Rogue, Paladin, Mage, Priest, Warlock and Shaman. You put points wherever you like, so a build can mix several trees.
- Diablo-style loot. Magic, rare, set and unique items, plus resistances, life steal, crits and item powers.
- Traits. As you go deeper you pick traits that change how your skills work.
- Persistent town at the surface. Here you buy permanent upgrades for your hero and build & upgrade buildings.
- When you die you lose your level and everything you carry. Investments in town are kept.
- The dungeon changes every life, and the last floor of each act is a boss fight.
- It plays with a mouse, a keyboard or a touch screen, and it works in a phone browser.
The demo is free in the browser. It covers the first three acts, twelve floors with two bosses, and ends before the third act boss.
I'm looking for feedback most of all: what confused you, what felt unfair, which builds felt weak, and where you stopped playing. Comments here or on the game page are both great.
https://ccfeet.itch.io/the-vile-dungeon-of-cairnmoor