I received four thoughtful comments on MAZE RAVE GAZE, and they helped me see weaknesses that were difficult to notice as the developer. Some things I considered intentional old-school design were simply unclear to first-time players, while other feedback made me look again at what the core concept of the game should be.
It gave me a lot to think about, and several suggestions have already led to updates and balance changes. More importantly, it made me want to keep experimenting with and improving the game.
Getting feedback from other developers was incredibly valuable.
Thank you to everyone who played, and thank you Playtest & Feedback Exchange Jam #8 for creating this opportunity!
