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Godot 4 Game Feel Checklist (free, playable in browser): which feel items should I add?

A topic by inkharbor created 8 days ago Views: 42
Viewing posts 1 to 1
I made a free checklist of 24 small things that make a Godot 4 game feel good (hit stop, trauma shake, coyote time, input buffering, squash and stretch, camera smoothing and more), each with a short GDScript or shader snippet. The download includes a sample project where 19 of the items can be toggled on and off live, and it also runs in your browser on the page: https://inkharbor.itch.io/godot-4-game-feel-checklist What I would like feedback on: 1. Open the web demo, flip "ALL FEEL" off and on and hit the dummy with J and K. Is the difference obvious, or are some toggles too subtle to notice? 2. Which game feel techniques are missing that you would want in a checklist like this? 3. Is the panel readable on your screen size? Disclosure: the code and text are AI-assisted and tested by me; there is no AI-generated art or audio. Free, use it in any project. Thanks for any thoughts.