This is so polished and fun to play. Love the visuals and sound. Tracking all the monitors can be a bit tricky but not a big deal
Play game
Fl*CK IT!'s itch.io pageNames and Email Addresses of ALL Team Members
Kingsley Clutten - kingsleycluttencg@gmail.com
Bastian Gast -bastiangast97@gmail.com
Categories Your Team is Eligible For
72 Hour Entry, Hobbyist, Best Art, Best Humour
Comments
Insanely well polished given the time!
The visuals, the sound effects all make me wonder how this was pulled off in under 72 hours.
Really good take on the theme that made me doubt my intel many a time.
Well done <3
This was so fun and addicting play! Mechanics, UI, art, sfx, I loved it all! Insanely polished, a great take on the theme with such a South African flair. Was so cool to see everybody stop at the robots when I could press the button. Well well done!
This game is super polished and the level of detail is quite amazing for how short the game jam is. The monitors is a bit difficult to track at times but it maybe skill issue on my end 😂
A super solid game, polished and very visually striking! I loved the holding cell, as well as the multiple screen setup. The randomised combo of character traits made it always fresh and interested! Only thing I'd change is how to pan around the screens - felt like a bug rather than a feature. Would prefer for them to stay stationary!
I think this is one of the best executions of this take in the theme, the polish overall is amazing and the way the complexity scales as you play is good, which is a really hard thing to nail. It was a real challenge trying to picture the targets in my head and find them amongst the crowd, and when I did I felt petty good about myself. sometimes there where characters who matched the description except for 1 element, this made me really double check my intel before I sucked them up lol. only Issue I had was when the target was overlapping with another character, so sometimes I accidentally picked the wrong person.
great job very well done :)
Ah this is great! The facial expressions made me laugh, especially when you capture the characters and they are locked up in the cell. I like the way that you've scaled the difficulty - i didn't think it would get too difficult but i actually found myself squinting at the screen to pick the right people. Nice work!





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