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A jam submission

Forbidden PlaceView game page

Nobody remembers why it is forbidden anymore
Submitted by biotreq — 1 minute, 43 seconds before the deadline
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Forbidden Place's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Score#13n/an/a
Gameplay#233.3543.750
Story and Theme#293.5784.000
Overall#443.1863.562
Musical Score & Sound Design#522.9073.250
Creativity#672.9073.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What, if any, Jam-Specific Challenges did you include in your entry?
It can be speedran in about 2 minutes (though it likely won't be on the first playthrough)

Does your game require playing multiple routes to get the full experience?
No

Approximately how long is your game (in minutes)?
Up to 25-30ish minutes, depending on how lost you get

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Comments

Submitted(+1)

I love a good dungeon-crawler. I really like the simple look of the ruins, it made it feel like one of those old retro computer games I played when I was a kid. And the lighting was dark enough that I felt a bit on-edge at all times. I thought the platforming was an interesting choice but I had a lot of difficulty with scaling the ledges; sometimes it was incredibly finicky and wouldn't climb up unless I was dead-center on the ledge. And even though I'm used to Shift and Space being the 'run' and 'jump' buttons on a ton of games, I wasn't able to get it so that I could dash and jump at the same time. I had to finagle my way around some of the longer jumps to progress at a few points. 

I think one huge thing that would help players is a map of some kind so that they know where they're going. The areas can get pretty confusing at a few points, and I was turned around fairly often when I thought I was going one way and ended up in a room I'd already been in. 

Overall, this is a fun entry to play. Thank you for making this.

Submitted (2 edits) (+1)

Hey! i just played your game and wanted to give some feedback, i think you got the atmosphere very right. the controls are nice once you get used to it, the holding a ledge was quite challenging for me, unless i missed something here the time it takes to get on a higher surface from a ledge takes too long and i would recommend shortening that. the enemies are simple, yet have well defined shapes and function pretty well, also i though the level design was pretty solid (a tiny bit confusing/ too dark at the end section). great job overall! 

Developer(+1)

Thank you! It really is quite slow, and I think that’s because I was really focused on replicating the movement from the classic Thief games. So to me it didn’t feel slow (which it is), just familiar.

Submitted(+1)

Very good atmosphere, I really like the style and enemy design! I kinda liked the fact that the walls and floor mostly looked the same,  that created a really fitting vibe but it did get confusing at some point. Maybe some map that progressively fills with you exploring these maze-like ruins could have been a good feature.

Overall pretty fun game with amazing atmosphere and style!

Submitted(+1)

The 3D movement and enemy AI feel really polished, good job getting them right! Luckily I've just finished Silent Hill: Townfall, now I know it was only practice for surviving this :') The overall atmosphere is eerie & cool as well. I've absolutely no sense of orientation so I might've gotten a little lost, but it was part of the fun. 

Worth playing till the end!