Hi all! I'm making Mykro, a small adventure game where you're knee-high to an ant. You play Cordy, a little sprout of a hero alone in a backyard built for giants. There are no weapons: you win bugs over with berries and snares, and they become your friends, your workers and your rides.
▶️ Play in the browser: https://sam-palumbo.itch.io/mykro

It's an early playtest build: one meadow, one anthill, and a day/night cycle. A session of 10–20 minutes is plenty.
What I'd love feedback on:
- Does it read as a tiny world? I'm going for a miniature, tabletop-diorama look: a fixed high camera, warm sunlight, soft shading. Does the meadow feel small-and-close, or just like a green field?
- The first 10 minutes. Is it clear how to befriend your first ant? Did you know what to do next, or were you wandering? Anything you expected to work that didn't?
- The anthill. It's nearly pitch black on purpose, and a firefly is your light. Atmospheric, or just frustrating?
And one for fun: what bug should join the swarm next?
Here's who's in the yard so far:
- 🐜 Ant: forages, hauls, brews dew and serums
- 🕷️ Jumping spider: leaps the crack, spins silk lines to cross
- 🪲 Beetle: charges through clods and stones, spits
- ✨ Firefly: its glow makes a camp the night can't reach, and lights the anthill
- 🌘 Wolf spider: the night hunter, fast, with a venomous bite
What bug would you add, and what would its ability be? I'd love to hear it, wild ideas very welcome.
Blunt feedback is very welcome, and so are one-line replies. Thanks for playing!