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Freezing Wilds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #133 | 2.846 | 2.846 |
| Enjoyment | #149 | 2.692 | 2.692 |
| Overall | #161 | 2.692 | 2.692 |
| Concept | #164 | 2.769 | 2.769 |
| Presentation | #186 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Blender, Godot
Use of the limitation
You ( a log) have to keep burning to the end of the level which is keeping urself warm in a rainy enviroment
Cookies eaten
None but i ate 1.5 donuts! :3
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Comments
It’s quite interesting how a small mechanic can make a classic genre much more engaging. Perhaps you should explore ideas like this further, maybe even create a more ambitious version with more levels.
It’s quite interesting how a small mechanic can make a classic genre much more engaging. Perhaps you should explore ideas like this further, maybe even create a more ambitious version with more levels.
I liked the approch of the rotate meahcanic, but to be honest i didnt feel like there is no real motivation to collect the points. a time trail would be cool to have.. But well done
awsome! fun game and the log is cute :>
Cool. The kind of game that makes you smile. Good job!
this was funnn, dont apologise for it being short level design can be hard but goodjob ! the coins in a smiley face was cute
I made it! Hilarious ending message. You shouldn't have to apologize for your game being short: That's all part of the game jam!
All in all I would say that it's an interesting mechanic that jumping causes your character to rotate and become flatter or taller. I just wish your level design would have utilized that mechanic a bit more! At first I think you had some good sections, but later on I felt like I was just playing a regular platformer. Really wish you had used that clever mechanic a bit more 🙂
Also: There's some parts by the end of the level where it is unclear what I should be doing. I died multiple times trying to find myself down to see if there's an alternate hidden path, but I just ended up dying 😀 (A checkpoint system would have been nice)
You made a great little game but it needs some more finetuning in the level design I think. Good job though, keep it up!
This is a really cute concept and the addition of the rotate mechanic was a good one! It would have been nice if the coins held some sort of purpose though
good job!!
I thought the idea was really creative—having to choose the right moment to rotate and access the correct paths. I would have liked a timer to test my ability to complete the course as fast as possible.
Decent! Jumping is a little finicky and the tipping over versus upright, I'm not sure if I figured it out or not. I found myself wanting to tip over but only figured out how to do so by flying and jumping. Is there a toggle?