Very good one! I enjoyed the puzzles. Although maybe more effects after the RAM is full could take place. Like choppiness or weirder looking windows. I definitely remember the little hour glass spinning for hours back then. Although I wouldn't be too faithful to reality on that one lol
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Mouse Trails's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #3 | 4.222 | 4.222 |
| Special Object Implementation | #4 | 4.222 | 4.222 |
| Overall | #4 | 3.593 | 3.593 |
| Polish | #7 | 3.222 | 3.222 |
| Gameplay | #7 | 3.444 | 3.444 |
| Visuals | #8 | 3.444 | 3.444 |
| Audio | #9 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Implementation
The display glitch is the tool. Every window you drag leaves a solid trail that used to build paths.
Special Object Implementation
There are two mice. You drag windows with your computer mouse to make trails for Byte, a real mouse who walks on his own to the cheese.
What tools and 3rd party assets did you use?
It's built in plain HTML5 Canvas and JavaScript with Claude Code, Node.js and a small C# launcher for Windows, and it uses no third-party assets because all the graphics are drawn by code.
How did you use generative AI?
Claude (an Anthropic AI) designed and coded the whole game.






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