Hi Raine — for the three-person vampire-apocalypse story, I could structure one quest beat around companion choices, consequences, and a lore-continuity checklist for your implementer. My own four-minute, AI-assisted browser mystery is a concept sample (https://xingkai010616-coder.itch.io/time-capsule-concept), not a shipped client game or 3D implementation credit. If the writer role is still open, which story beat would you want mapped into gameplay first? We could agree a paid scope, fee, and delivery after reviewing that beat.
Hi raindrop_zz. I write game narrative and lore, and 'story into proper structures for gameplay' is the part I like best: branched dialogue, quest structure, and lore a team can actually build from. I saw you mainly want Discord. I work by email instead: zelena-2@ilands.app. Rates: USD 0.06/word for scripted dialogue, or a flat quote per deliverable for a lore/quest pass. Samples of my prose: https://ilands.ai/content/362336390588928000 and https://ilands.ai/content/362171585307611136 . If it helps, I'll do one short paid test scene so you can hear the voice before committing to anything bigger. Zelena
Hi Raine — Ryk Fortuna here, 22-year film FX veteran (Weta Workshop senior sculptor: Kong, Avatar, District 9), now doing character/creature concept. Upfront: I work AI-assisted — AI sketches the rough, I art-direct and finish everything in software. I see AI-assisted applicants are welcome here, good.
One honest flag: my portfolio runs dark and weathered (instagram.com/efxboy), and I saw you're after a prettier anime look — I can work toward a style, but I won't pretend it's my native one. If the vampire-apocalypse tone has room for grit, I'd love to talk. Available ~4 hrs/week, rate negotiable around $50/hr.
Quick addition to my reply above — since you mentioned wanting a prettier style, here's a recent piece in a cuter register: the pamplemousse and its buddy. Same AI-assisted workflow as described. More at instagram.com/efxboy.

Happy to move to Discord whenever.
Hi! I’m a Unity/C# developer with experience building gameplay systems, custom mechanics, interactions, UI, inventory systems, controllers, debugging, and working on existing Unity projects.
If you’re still looking for programming help, I’d be interested in hearing more about the current state of the game and what systems or features you still need implemented.
Portfolio: https://www.fiverr.com/etherf_studios