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BOBRR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #33 | 3.706 | 3.706 |
| Use of the Limitation | #37 | 3.824 | 3.824 |
| Presentation | #37 | 4.000 | 4.000 |
| Concept | #45 | 3.706 | 3.706 |
| Enjoyment | #71 | 3.294 | 3.294 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Debaue
Software used
Godot, Aseprite, Bandlabs Studio, to much Brainpower if im fr X.x
Use of the limitation
I thought of a fireplace to stay warm, then i thought: hmm how to keep the Fire running, Yess with wood, but where do i get thosse? Of course, A Beaaver!!! So i may present u bobrr
Cookies eaten
i emptied atleast 4 bags of chips, one can of tuna and drank 3 liters of water per day! Cookies aaaatttleeaaaast 4.67 :P
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Comments
Even with the tutorial, the game was a confusing to figure out. A lot of this is that the game needs more VFX and SFX. These can be used to indicate to the player how much more wood they need for the house and when the fire used up another piece of wood. The other issue that I experienced with this game is that it is quite difficult for new players. It seems like you have to move very quickly in the beginning or else it will be too cold for you to do anything other than getting fire. Using Flow Theory, this game is on the more anxious side as the difficulty if too high for a new players skill.
With that said, the core game mechanic is quite unique, especially since it combines side scrolling checks with building mechanics and the small minigame of chopping the wood. I also liked the art style and for AI music its quite good.
The main take away from this is that you have a good game that is just stuntend by it being too difficult for beginners and it needs more indicators to the player.
I had loads of fun on this one. Pixel art was great, BOBR GOES BRRRRRR was fantastic too. I don't really have any issues with any part of the game, its a simple and fun game, however I think the woodcutting could be expanded on, it felt a bit one dimensional with longer log cut = more logs, so I'd just go to the furthest extent I could every time. maybe having it where the player gets as many logs as they have cut sections (if that makes sense), could add a bit of risk/reward, so they can spend more time cutting and lose more heat in the process, but thats all I can think of. Great job!
BOBRRRR!!!1!!
I like logs. Logs are good. Big logs, small logs, fire logs - I love every log. Brrrr. 🦫
Okay, now let's get to the actual things I'd like to point out!
Overall, it's a small game with a good foundation. With a few more mechanics, some balancing adjustments, and a bit of polish, I could genuinely see it being worth promoting on the mobile market.
It's a great idea with a solid implementation. Well done! ❤️
Thank you so much for ur feedback, i appreaciate it, really. Yeahh i did a little speedrun and was able to finish it in 2 minutes 40 seconds, X.x my fingers were hurting hahah. And i also already saw, everyone got so amazing Presentations on the Website pages, i will try to focus on that in the next jam! And in the Startscreen is a tutorial button, but i guess i could highlight some informations regarding the finish and logs. I hope anyone was able to see the finish screen :P
really nice concept and cool implementation! artstyle is very beautiful, but was a little too hard for me to keep bobr warm
A great concept, art and gameplay. Nothing to criticize! :D
Thought it was really fun and the sound design was great. Felt very cozy and I enjoyed the game loop!
Really good concept and art, besides being very fun.
Very fun game! The music is 10/10 :)
Amazing pixel art and cozy atmosphere. Ambient music is good too.
Insane amount of polish and mechanics for a 72 hour jam. Very impressive. Love the way you have to balance building the cabin and keeping the fire going. The beaver-chopping is also hilarious and really well made.
Fun and very well-rounded game.