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Game Link
https://mim-house.itch.io/makab-horazon-ang-stalker
Game Description
Makab Horazon: Ang Stalker is a short game that tests the player's reflexes.
The player must guide the Lady and get her home safely with the use of stalling tactics. The length and difficulty of the game may be adjusted according to the player's preferences.
The game is simple: Move forward and pay attention.
The Stalker follows, so look back at the right time or face the consequence. The player can also perform a fake call. But, of course, this will only work on the first few tries.
Don't worry, though. The Lady can fight with the help of the player's guidance. She can run, but so can the Stalker. DODGE.
There is a reward for using your resources at the last minute. But when is the last minute? That's for you to find out.
Game Controls
Walk Mode
W- Forward
LMB - Fake Call
RMB - Look Back
Struggle Mode
WASD/Arrow Keys - Quicktime Keys
Run Mode
W - Run Forward
Space - Dodge
Game Engine
Unreal Engine 5.8
Filipino Elements
The game events happen in a fictional universe, where Philippines survived a catastrophic event. The not very realistic parts of the story has been stripped out, only including the parts that are relevant to the theme, and also a scary experience that is relevant regardless of time.
The protagonist rides a jeep in the menu and the main game happens in an unlit, narrow passage, not unlike some streets in Manila.
Assets/Credits
Jeepney SFX - Kevin Luce(freesound.org)
AI Usage Disclosure
The only time a regenerative AI is used in regard to art is by generating an image of a model sheet used as reference to 3D model the Jeepney. The original reference is not fully copied and the artists modified the final output to suit the needs of the game.
AI was also used to assist the programmer in creating parts of the game system.
All artworks are either taken from Fab(non-ai generated products) or utilizing Unreal Engine's Metahuman features.
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Comments
Damn, I can't believe you can make this type of game quality inside of a one month period
In truth, only had 15 days left before working on this. It's very possible. I'll publish a making of video soon. ๐
AAA quality for a game jam entry!
(pero gagalingan ko na sa susunod lol)
Thank you! Wait lang muna sa update for low settings. Nag didistort kasi mesh sa lowest LOD setting. ๐ ๐
Absolute cinema, I should pay you because of that awesome opening scene! :D JK we're broke. But seriously, you should make an android game out of this. Or make an animated movie! Simple gameplay but it captures the tension and suspense. Animation is AAA! But man, that is a very looong street! lol
Haha thanks! Wait for the final version. hehehehehe.
Actually considering making this version available for mobile. But yeah, if you set the values on the yellow or red zone. That is going to be a very long game. Set it to the green zone(or admit you're weak. hehehehehe) to see the ending if you haven't yet. ๐
Well, this looks like a really well-made game that could rival AA or even AAA games. Game design is very simple but fun and engaging.
I couldn't finish it for the life of me, there's always that 0.1 something needed to finally succeed. Sadly cannot see the ending for this one.
Great work. One could only dream to reach this kind of polish in under a month.
Thanks for playing! And thanks for the kind words! Pretty sure you guys can do this as well. Took me a while to be able to do something like this as quick as possible without sacrificing quality that much. Years of practice. ๐ And I did used some pre-made assets. Unlike you guys who had to draw and make your own. I do plan to make the final version have more original assets. Except for the characters. I really wanna utilize the Metahuman tools for them. Easier to mocap both body and face. hehe
I hope the future is bright for both of us! Iโll check out more of your stuff. Thanks for believing in us.
The animation, The gameplay, everything in just a month, I really like it I hope I have this kind of skill, great work idol!๐ฅ
Thanks, Mr. Purrfect. Could've done more, kung inumpisahan ko lang sa start ng month talaga. In reality, 2 weeks lang talaga to. Di pa tuluy-tuloy, weekends lang at after work. Has to trim it down for the theme at para matapos ko na rin na buo yung gameplay loop at may story konti. Sa final version mas may story na to. ๐
You are not bad yourself! You managed to make a feature-rich game in just a month. And it's also finished. With multiple endings. ๐๐๐
Oh and dya finish it? Our game I mean. ๐
absolute cinema bro!
Many thanks! Natapos mo ba? XD
oo naman haha easy difficulty lang. may ibang ending pa ba?
Wala for this version. ๐ Sa complete version. Possibly.
Bangis nito. Intro has excellent cinematic and sound design. Character design looks interesting. Flair decisions like "her life is in your hands" made me filled with responsibility and determination. Game design is simple but engaging. At the end I couldn't make it cuz I keep getting caught and rearranged but this is really well done.
Maraming salamat!
Curios ako. Ano sagot mo sa Gaano ka kalakas at gaano ka kagaling? XD
max cuz i'm that confident kahit d pala kaya. That prompt is also confusing, I guess it determines the difficulty? Making it simpler (like low, medium, high) and adding short descriptions on what it does (like high makes skillcheck faster) would be my suggestion.
Kaya pala. ๐ And regarding your suggestion:
I don't want to spoon feed the players too much. The questions are there as the difficulty setting already. It is intended to confuse those who play the game. To make them wonder what the answer to the questions entail. And find out, through playing the game, the consequences of their answers. Punishing those who claim to be strong, knowing full well that a life is in their hands. hehehehe
I succumbed and just added a very subtle indicator that the setting is dangerously high. ๐
Wow