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[Playtesting] Offering Detailed Playtests to Indie Developers (examples included)

A topic by Nostalgicbear created 6 days ago Views: 77
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Hey guys,

I've been in the gamedev industry for over 10 years now. Over the past few months, I've been focusing on providing detailed playtesting feedback to hobbyist and indie developers who are often priced out of good, actionable feedback. I appreciate its subjective, but I think a lot of feedback can be a bit light, and I'm trying to change that. I put in hours of play time, and am as detailed as can be with the feedback. Here's an example of the type of feedback you can expect: https://igb-reports.pages.dev/pulsebreaker/

I'm conscious that this is technically a self-promotion post, so I want to keep the focus on the developers. The response so far has been overwhelmingly positive, and it's been rewarding seeing how useful this feedback has been to people working on their own games, particularly devs that have struggled to get useful info from playtesters in the past. I've since started Indie Game Booster, a small initiative focused on making useful feedback and other development support more accessible to hobbyists, solo developers and small indie teams.

If you're working on a game and would appreciate some thorough feedback, feel free to get involved. Free playtesting is subject to availability ( so far its always been possible), but I'm always happy to see what people are working on. 

Discord: https://discord.gg/GCqrGwegS

Website: https://www.indiegamebooster.com

Would love to see some of your projects, and am happy to help out wherever possible. I will reply to all messages.