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A jam submission

The Last LamplighterView game page

Carry the last flame through a town drained of colour. Every lamp you light brings it back.
Submitted by nabeelbaghoor — 7 days, 9 hours before the deadline
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The Last Lamplighter's itch.io page

Results

CriteriaRankScore*Raw Score
Visual World & Art Direction#153.2123.800
Creative Use of DreamLayer#172.8743.400
Overall#212.5783.050
Originality#312.1972.600
Gameplay & Fun#352.0282.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use DreamLayer?
Every image in the game comes from DreamLayer. Each scene was generated in a warm lit state, then edited with image-to-image into a matching cold gloom version of the same composition. In game, your lantern's light blends from gloom to lit in real time, so the core mechanic is a DreamLayer edit. The lamplighter was generated once as a reference and turned into a sprite sheet with DreamLayer's sprite tool; the idle, run and jump all come from that sheet. Props (the street lamp unlit and then "same lamp, now lit", crates, rope bridges, ledges, embers, shadow wisps) use generation plus background removal, and the title art is DreamLayer too. I also built a Unity importer for DreamLayer sprite-sheet ZIPs and kept production notes on where the pipeline worked and broke; both are linked on the game page.

Game Engine / Framework
Unity 2021.3 LTS (WebGL browser build)

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Comments

Submitted

That cover is beautiful, warm lamplight on one side and the cold blue town on the other. Blending each lit scene into its gloom edit in real time around the lantern makes the DreamLayer edit the actual mechanic, which I love. The Unity importer for the sprite-sheet ZIPs is a nice bonus for everyone

Developer

Thank you!