Play game
The Last Lamplighter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual World & Art Direction | #15 | 3.212 | 3.800 |
| Creative Use of DreamLayer | #17 | 2.874 | 3.400 |
| Overall | #21 | 2.578 | 3.050 |
| Originality | #31 | 2.197 | 2.600 |
| Gameplay & Fun | #35 | 2.028 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use DreamLayer?
Every image in the game comes from DreamLayer. Each scene was generated in a warm lit state, then edited with image-to-image into a matching cold gloom version of the same composition. In game, your lantern's light blends from gloom to lit in real time, so the core mechanic is a DreamLayer edit. The lamplighter was generated once as a reference and turned into a sprite sheet with DreamLayer's sprite tool; the idle, run and jump all come from that sheet. Props (the street lamp unlit and then "same lamp, now lit", crates, rope bridges, ledges, embers, shadow wisps) use generation plus background removal, and the title art is DreamLayer too. I also built a Unity importer for DreamLayer sprite-sheet ZIPs and kept production notes on where the pipeline worked and broke; both are linked on the game page.
Game Engine / Framework
Unity 2021.3 LTS (WebGL browser build)
Leave a comment
Log in with itch.io to leave a comment.








Comments
That cover is beautiful, warm lamplight on one side and the cold blue town on the other. Blending each lit scene into its gloom edit in real time around the lantern makes the DreamLayer edit the actual mechanic, which I love. The Unity importer for the sprite-sheet ZIPs is a nice bonus for everyone
Thank you!