Play game
Fool Aboard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual World & Art Direction | #1 | 4.500 | 4.500 |
| Creative Use of DreamLayer | #2 | 4.000 | 4.000 |
| Overall | #3 | 3.688 | 3.688 |
| Gameplay & Fun | #5 | 3.000 | 3.000 |
| Originality | #7 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use DreamLayer?
DreamLayer generated the art for Fool Aboard: the passengers' portraits, the rooms of the airship, the props and the opening cutscene. I then touched up some of the images in ChatGPT.
The whole game is about a face slowly disappearing, so each passenger starts from one reference portrait that I approved. Every later stage was built from that same reference, so the Duke stays the Duke while he loses his ring, then his jacket, then his colour, until nobody is left in the frame. The rooms work the same way: when a passenger is dragged off to the brig, the lounge stays the same and only that person is gone.
Game Engine / Framework
Phaser 3 (TypeScript, Vite)
Leave a comment
Log in with itch.io to leave a comment.






Comments
The faceless steward portrait is genuinely unsettling, really nice. The Duke losing his ring, then his jacket, then his colour until he's gone is such a good use of edits from one reference. Very similar idea to what I did with my paintings, so I loved seeing it in a totally different setting