Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Hobby/Unpaid][Godot][AI-assisted] Space fleet | game design, maps & worldbuilding

A topic by Small Loop Works created 7 days ago Views: 98
Viewing posts 1 to 1
(1 edit)

Hey, I’m working on a Conventional Space Fleet game in Godot. Ships, shields, fleet battles and carrier launches. Still an open-ended prototype.

Shield response

I’m looking for creative people for:

  • Game/systems design — interesting decisions and workable game ideas.
  • Maps and scenarios — encounters, objectives, places worth fighting over.
  • Story and worldbuilding — factions, motives, and a world that makes you want to explore it.

Preferably someone who plays a lot of strategy, simulation or building games. Someone who sees this and has 100 ideas for the world, story and fun, then helps pick a few we can actually try. You don’t need to code; I handle implementation.

I use AI heavily for code and assets, so you need to be comfortable with that.

This is unpaid and strictly for fun, with no fixed release goal or schedule. I keep final say on the game’s direction and release. If it grows into something bigger, that’s a separate discussion later.

20+ please, preferably 25+. If interested, reply with a bit about yourself, your age range, games you enjoy and something you’ve made or designed. Rough maps, writing or tabletop stuff are fine.

Devlog and full shield video

Fleet approaching the shield

Fleet shield impacts

Fleet viewed from inside the shield

Twin carrier sorties

A few ship roles: Parcel, Wayfarer, Auger and Lancer

More ship roles: Mote, Merlin, Maul and Sentinel