Hey, I’m working on a Conventional Space Fleet game in Godot. Ships, shields, fleet battles and carrier launches. Still an open-ended prototype.

I’m looking for creative people for:
- Game/systems design — interesting decisions and workable game ideas.
- Maps and scenarios — encounters, objectives, places worth fighting over.
- Story and worldbuilding — factions, motives, and a world that makes you want to explore it.
Preferably someone who plays a lot of strategy, simulation or building games. Someone who sees this and has 100 ideas for the world, story and fun, then helps pick a few we can actually try. You don’t need to code; I handle implementation.
I use AI heavily for code and assets, so you need to be comfortable with that.
This is unpaid and strictly for fun, with no fixed release goal or schedule. I keep final say on the game’s direction and release. If it grows into something bigger, that’s a separate discussion later.
20+ please, preferably 25+. If interested, reply with a bit about yourself, your age range, games you enjoy and something you’ve made or designed. Rough maps, writing or tabletop stuff are fine.





