Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Case H26View game page

A fractured low-poly investigation inside an abandoned industrial facility
Submitted by XoXen — 9 days, 13 hours before the deadline
Rated by 4 people so far
Add to collection

Play game

Case H26's itch.io page

Rate this game

Sign up with an itch.io account to rate and leave comments.

Does your game require playing multiple routes to get the full experience?
No

Approximately how long is your game (in minutes)?
10

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I like the concept but I think the game needs a little player guidance, or maybe an intro so they aren't thrown immediately into the game. I loved the twist at the end. I almost wish there was more build-up to it, so if you decide to expand this at all, I think you should definitely lean into the ending you've set up here. It'd be fun to play with. 

Developer

Thanks for playing! Totally agree, there's a ton that could be improved and fleshed out. But honestly, long-term polishing just isn't my thing — I'm not the type to grind away at one project forever, that's just how I'm wired. So knowing that a raw prototype like this was enough for you to get the idea and enjoy it is an unforgettable feeling. It's literally the first time anyone has appreciated my concept. Means a lot!

Submitted(+1)

I really love the concept! There were a few moments when I wasn't quite sure where to go, as I couldn't always tell what was interactive and what wasn't. The sound design fits the game really well! I also came across a few invisible walls and got a little lost during the shooting section. But overall, the game has a really nice feel to it. Great work! :)

Developer

Thank you for your detailed feedback! I’m really glad you liked the sound design and the overall atmosphere. You’re absolutely right about the invisible walls and the confusing interactivity — some rough edges and mistakes were definitely made when creating this album in a short timeframe. It’s great to hear that, despite that, you still enjoyed the overall impression. That means a lot!