Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Looking for feedback on tutorial clarity — PCB Defense (browser tower defense)

A topic by Juba created 4 days ago Views: 46 Replies: 2
Viewing posts 1 to 2

Hey everyone,

I've been working on a browser tower defense game called PCB Defense for about 3 months. Just released v3.7.0 and would love some honest feedback — specifically on the early game experience.

Project link: https://juba13.itch.io/pcb-defense

What the game is:

Tower defense set on a circuit board. You play as a BIOS defending the center of the board from waves of corrupted data packets. Mouse only, free, no ads, runs in browser.

What I'm specifically looking for feedback on:

1. The tutorial flow. I rebuilt it from scratch recently because earlier feedback said the game was "unintuitive" and people couldn't tell what anything did. There are now 15 short tips that trigger the first time you encounter something new. Do they land? Is there a point where you're still confused?

2. The first 5 minutes. Do you understand what you're supposed to do without reading anything external? Where does it lose you?

3. Visual clarity. Specifically — can you tell enemies apart from collectible pickups at a glance? This was a common complaint earlier.

4. Difficulty curve. I made the first boss intentionally easier (a "learning round") and set up the second boss to require you to spend some skill points. Does that rhythm feel right?

I'm not looking for "great job!" — I'm looking for what doesn't work. Every comment I've gotten so far has directly shaped the next update.

Also happy to answer questions or swap feedback with other devs.

Thanks.

(+1)

circuit board TD is a cool idea. havent tried this build yet but the how to play reads clear for mouse, if mobile matters a quick line on tap vs hover would help

The game actually works on mobile, but in its current version, it wouldn't be accurate to say it’s fully playable on mobile; I will optimize the gameplay for mobile in the next update. Thanks for the feedback.