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STRIKE! Bowling for Severance — looking for feedback on pacing and upgrades)

A topic by Floppy Key created 20 days ago Views: 86 Replies: 2
Viewing posts 1 to 2

▶ Play in the browser: https://floppykey.itch.io/strike-bowling-for-severance

I'm a solo dev and this is my first public prototype. It's a short active incremental: HR denies your vacation for the fifth time, you reply "I quit," and you wreck the office floor by floor with a bowling ball tied to a network cable. Each run lasts a few seconds; the money buys upgrades on the company org chart (each node is a coworker joining your cause). Ten floors and an ending.

What I'm looking for feedback on:

1. The first minute: was it clear what to do, and did it hook you?

2. Pacing: where did you stop, and why? (A floor that felt like a wall, too grindy, too easy?)

3. Upgrades: any that felt useless or way too strong? Did the combo upgrades feel like a jump?

4. Feel: does breaking stuff feel satisfying (sound, shake, chain explosions)?

5. Writing: did the office humor land?

If you tell me the floor you reached and roughly how long you played, that helps a lot.

Note: the game asks for a name at the start. The office uses it to talk to you, and it's sent with basic play stats (floor reached, runs, minutes played) so I can see where people drop off. No device data or cookies, and you can turn stats off in the org chart menu.

Thanks for playing!

(+1)

The office-destruction concept is creative! I think clear upgrade descriptions and a satisfying sense of progression could make the short runs more engaging. Interesting idea!

(+1)

Thanks for your feedback!