▶ Play in the browser: https://floppykey.itch.io/strike-bowling-for-severance
I'm a solo dev and this is my first public prototype. It's a short active incremental: HR denies your vacation for the fifth time, you reply "I quit," and you wreck the office floor by floor with a bowling ball tied to a network cable. Each run lasts a few seconds; the money buys upgrades on the company org chart (each node is a coworker joining your cause). Ten floors and an ending.
What I'm looking for feedback on:
1. The first minute: was it clear what to do, and did it hook you?
2. Pacing: where did you stop, and why? (A floor that felt like a wall, too grindy, too easy?)
3. Upgrades: any that felt useless or way too strong? Did the combo upgrades feel like a jump?
4. Feel: does breaking stuff feel satisfying (sound, shake, chain explosions)?
5. Writing: did the office humor land?
If you tell me the floor you reached and roughly how long you played, that helps a lot.
Note: the game asks for a name at the start. The office uses it to talk to you, and it's sent with basic play stats (floor reached, runs, minutes played) so I can see where people drop off. No device data or cookies, and you can turn stats off in the org chart menu.
Thanks for playing!
