Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What AI tools are you using? Sticky

A topic by Focaccai created 27 days ago Views: 193 Replies: 7
Viewing posts 1 to 8
Host(+1)(-1)

Let's share our tools and help each other make the best games possible!

Here's my setup for the jam:

Code: Claude in VS Code

Art: GPT Image 2

Music: Suno

Engine: LittleJS. It's been working amazing with Claude. I'm using the version in this repo that has extra AI tools: LittleJS-AI

What's everyone else planning to use? Drop your stack below. 馃憞

(+1)(-1)

I built an open source procedural sound generation library called chirrp that I've been using for my own games https://crates.io/crates/chirrp

It has an mcp server and a couple of skills that I've tested with my own games with great results, so I'll probably be using it for this jam as well.

Code: Antigravity

Music: Lyria

Engine: Bevy

Art: Likely Kenney assets, depends on the theme, might use trellis to create additional assets if required.

(+1)(-1)

CLI: Codex CLI linux latest Models: GPT 6 Astra med-max & GPT 5.6 Luna xhigh-max Music: Lyria latest Art: GPT Image 2 Engine: Godot

(3 edits) (-1)

Code / Agents: OpenCode with GPT-6 and OpenCode Go plan
Planning / Review: ChatGPT
Art / References: GPT Image
Engine: Godot 4.7.x
3D: Blender + Blender MCP
SFX: External CC0 sources and Soundly
Music: External CC0 sources

I tried something similar for the last game jam with Godot, Blender and VS Code but couldn't get the workflow reliable enough, so I went for Three.js instead. I'm specifically hoping to experiment with a more agent-driven Godot + Blender 3D workflow this time. The SFX and music I currently would like to go for finding external third-party sources like OpenGameArt, FreeSound, Soundly, etc. Preferably CC0 license audio assets, would like to hear what you guys suggest on audio parts here if you want to.

LMMS for music!
and chatPT for the rest

(1 edit)

OpenAI's Codex/Dot/ChatGPT Image generation so I can work on it remotely even when I'm AFK. Suno for music, and free assets from itch for sfx where suno fails to capture what I'm trying to do. Invideo is nice for cinematics if you need those - but you will need a premium sub there or you'll run our of credits in like 47.9 seconds lol. 

Submitted

I have a game I built in Unity using only DeepSeek. More recently, I鈥檝e been working with agents using Mimo v2.6 via OpenCode. I use the free versions of all of these tools.

Submitted

Claude for code, narration drafts and the itch copy; NanoBanana for the Polaroid character images; GitHub Copilot in VS Code for inline suggestions; Gemini for prompt ideas. Sounds are from freesound.org, edited in Audacity, and the hazard cues are synthesised with the Web Audio API. Game: Final Girl: The Fraternity House, a browser horror strategy game - https://storytellermeeka.itch.io/final-girl-the-fraternity-house