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Necromancer's Cookbook's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #22 | 2.571 | 2.571 |
| Visual World & Art Direction | #22 | 2.714 | 2.714 |
| Creative Use of DreamLayer | #24 | 2.714 | 2.714 |
| Originality | #25 | 2.429 | 2.429 |
| Gameplay & Fun | #25 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use DreamLayer?
DreamLayer was used to build the core visual world and dynamic features of the game:
1. Core Game Assets: We used DreamLayer to generate the three key visual foundations of our game—the dark necromancer laboratory environment, the glowing runed cauldron, and the armored skeleton warrior. These generations set the dark fantasy art direction, mood, and style for all the monsters, items, and grimoire pages.
2. In-Game API Integration: We also connected the DreamLayer API directly into the game engine so it can dynamically generate new living monster fusions and custom Abyss boss encounters during gameplay, using our discovered creatures as visual references.
Game Engine / Framework
React 19 + Vite (Procedural Web Audio API)
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Comments
Calling the DreamLayer API live in-game to paint new monster fusions and Abyss bosses from the creatures you've discovered is a really bold idea, exactly what this jam is about. The bubbling green cauldron cover sets the mood perfectly. Great concept!
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