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Forgery & Co.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #3 | 3.500 | 3.500 |
| Creative Use of DreamLayer | #4 | 3.500 | 3.500 |
| Overall | #6 | 3.125 | 3.125 |
| Gameplay & Fun | #11 | 2.800 | 2.800 |
| Visual World & Art Direction | #25 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use DreamLayer?
DreamLayer is part of the art at every step:
- The "originals": every commission is a DreamLayer reimagining of a famous painting, each with one deliberate mistake (see if you can spot them). The game turns each one into the pixel grid you copy.
- The gallery: the starter studio was generated with DreamLayer, then each renovation was made with DreamLayer image edits of the previous room (new floor and spotlights, then white walls and gold frames).
- The decor: the busts, sculpture, plants and bench in the final room were generated and cut out with DreamLayer.
- The forger: your character's four outfits, from ragged hoodie to tuxedo, were made with DreamLayer, one generation and three edits of the same character, then cut out.
The picture frames were redrawn as squares in code so every forgery fits its frame, and everything was then pixelated and assembled in the browser game.
Game Engine / Framework
HTML5/JavaScript
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Comments
Ha, an art forgery game! Fellow painting-game dev here, love it. Hiding one deliberate mistake in each DreamLayer original is a great detail, and renovating the gallery as edits of the previous room is a really smart way to show progress