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Sticky β The Quiet Stage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creative Use of DreamLayer | #29 | 2.469 | 2.667 |
| Visual World & Art Direction | #37 | 2.315 | 2.500 |
| Originality | #42 | 1.852 | 2.000 |
| Overall | #43 | 2.045 | 2.208 |
| Gameplay & Fun | #53 | 1.543 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use DreamLayer?
DreamLayer made every visual on stage. I started with one approved poster of Sticky, then used DreamLayer edits of that same image for the full-body player (idle, run, jump, slow walk, zap), the live-camera portraits (idle, worried, shocked, bow), three act backdrops, spectators, crates, sandbag/weight, curtain, brick walls, spikes, and planks. The game keeps a tight code hitbox so jumps stay exact while the DreamLayer cutouts draw the body. Sound is separate (a meme yell on shock); gameplay code is HTML canvas.
Game Engine / Framework
HTML5 Canvas (vanilla JS)
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Comments
Sticky is such a memorable character, the lone spotlight and red curtains give it a lovely eerie theatre feel. Building every pose and the live camera reactions as edits of one approved poster is exactly the right way to use DreamLayer. Great atmosphere!
Wao great game, I was inquisitive to find vulnerabilities in it, but developer didnβt let me.
You spot on.
Beautiful game, beautiful UI, the interactivity is super good. Loved it π
Love the concept and the atmosphere! Looks really cool. Great work! π₯
Really impressive work! π The concept of a quiet theater with unexpected shocks is creative, and I love how the visuals, character animations, and atmosphere come together. Itβs especially cool how DreamLayer was used to create all the visuals while keeping the gameplay precise with HTML5 Canvas. You can really see the effort and creativity behind this project. Great job! π₯