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A jam submission

Brim And SailView game page

Submitted by SilenceGameDev (@SilenceGameDev) — 23 hours, 49 minutes before the deadline
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Brim And Sail's itch.io page

Results

CriteriaRankScore*Raw Score
Creative Use of DreamLayer#272.6232.833
Visual World & Art Direction#292.4692.667
Originality#322.1602.333
Overall#342.2762.458
Gameplay & Fun#461.8522.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use DreamLayer?
I used dreamlayer for all of the art except for the UI buttons.

I used DreamLayer for Coral's character reference, the hat props, concept art that set the direction for the beach, and the far and near parallax layers. I also used it for tilesets, props and enemies, an idle sprite animation and the itch.io cover. Everything shared one style sentence so the zones would read as one world.

Game Engine / Framework
Unity

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Comments

Submitted

Coral and the beach art are lovely: warm, soft colours and a really consistent look. Using one shared style sentence so every zone, tileset and parallax layer reads as one world is a great DreamLayer tip. Nice job!