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Brim And Sail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creative Use of DreamLayer | #27 | 2.623 | 2.833 |
| Visual World & Art Direction | #29 | 2.469 | 2.667 |
| Originality | #32 | 2.160 | 2.333 |
| Overall | #34 | 2.276 | 2.458 |
| Gameplay & Fun | #46 | 1.852 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use DreamLayer?
I used dreamlayer for all of the art except for the UI buttons.
I used DreamLayer for Coral's character reference, the hat props, concept art that set the direction for the beach, and the far and near parallax layers. I also used it for tilesets, props and enemies, an idle sprite animation and the itch.io cover. Everything shared one style sentence so the zones would read as one world.
Game Engine / Framework
Unity
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Comments
Coral and the beach art are lovely: warm, soft colours and a really consistent look. Using one shared style sentence so every zone, tileset and parallax layer reads as one world is a great DreamLayer tip. Nice job!