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A jam submission

BreakthroughView game page

Walls ahead. Don't slow down: aim, shoot and break through
Submitted by Ssang2 — 6 hours, 1 minute before the deadline
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Breakthrough's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13.6893.889
Theme#14.0064.222
Art#13.9004.111
Overall#13.8374.044
Sound#23.6893.889
Originality#83.9004.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter your nicknames in discord and the nicknames of your teammates.
ssang22

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Comments

Submitted(+1)

I never thought I could play this on mobile. I was able to.

Developer

Ha, neither did I — thanks for being the first to prove it works on a phone! Glad you enjoyed it.

Submitted(+1)

Visual and feel are perfect. But lack of any challenge make me bore so fast

Developer(+1)

Thank you, and fair point. The difficulty ramp kicks in too late — that’s the first thing I’ll fix after voting ends. Appreciate the honest feedback!

Submitted(+1)

Feels, looks, and sounds fantastic!

The only problem I had was chunks of walls that were still "collision active" but might look like debris. Learning that you really need to shoot the bottoms of the panes to avoid this in the first few levels took some trial and error, I wonder if some effect could better differentiate debris from "collision active" sections that are still attached, but I understand there is limited visual space to work with in black and white.

Overall I think its just a wonderful, atmospheric, addictive, minimalist art shooter (with upgrades, nice). Great job!

Developer(+1)

Thanks! Good catch on the debris vs. attached chunks — in 1-bit they really do look the same. I'll make loose pieces outline-only so you can tell at a glance.

Submitted(+1)

The game takes a while to ramp up, I started to feel the speed only around lvl 14. I'd prefer a rate of fire as one of the options for an upgrade, as around lvl 35 objects appear faster than the game allows you to shoot. Other than that I loved the visuals and damage physics, the gameplay flow overall feels very good.

Developer

Thanks for pushing that far! Fair point on the ramp-up — I'll pull the speed curve earlier, and a rate-of-fire upgrade is a good idea for the later rounds.

Submitted(+1)

Satisfying and simple. you should keep working on this if you are interested. I liked it a lot.

Developer

Thank you! I might just do that.

Submitted(+1)

Really cool game! I love the wall-breaking effects and the different materials. The gameplay feels fun and satisfying. Great work! 👏

Developer

Thanks! The materials were the part I spent the most time on, glad they landed.

Submitted(+1)

Really cool and fun game. I like the feeling of distraction and flow. And 1-bit style feels really good, better than colorized version.

Good work!

Developer

That's great to hear — the 1-bit mode was a late addition, so I'm happy it's the one people prefer.

Developer

Quick note from the dev:

You're running across an open plain and everything in your way has to go. Aim, click, break through.

It plays best in full screen, so hit that button if you can.

And if the black-and-white look starts to feel a bit same-y, press 1. There's a whole color version hiding in there.

Have fun, and let me know your best round!