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A jam submission

Autumn ManhuntView game page

Submitted by Frostem β€” 16 hours, 12 minutes before the deadline
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Autumn Manhunt's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#733.2003.200
Theme#883.8003.800
Limitation#903.0673.067
Overall#1153.0223.022
Art#1243.3333.333
Polish#1402.4672.467
Audio#1722.2672.267

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Visually gorgeous with a super cozy autumn vibe! The core mechanic of looking backward to solve platforming puzzles is really clever and unique. However, the controls itself felt quite finicky (?) to me. The movement is too sensitive and fast, and having some music wouldve bee nice. Honestly, my main issue is the movement, everything else is very pleasing! I had to retry one of the levels till I only had 30 retries ahah... I'll def come back to this once it gets an update hopefully!!

Submitted

Platformers are my worst enemy! I simply couldn't get past this level xD

Apart from that, I think my biggest improvement point would be to have less snappy and sensitive movemend, though it may very well be the purpose of the game and just me being terrible at platformer games... 

It definitely provided a challange, and the visuals were honestly gorgeous and made it feel like an autumn game. Great job!

Submitted

Nice submission! Loved the really nice concept of having to look back while trying to overcome the level.

The parallax effect as you start moving was quite drastic and was emphasized by the pixel snapping which made it a little hard to read! 

Great work<3

Submitted

I like the artwork! As a platformer it's really fun too. Sounds are a bit too loud though. I guess you just need more time to polish things. Great work! :)

Submitted

I really like the concept, the theme, and the way you implemented the limitation! Your art is so cute and I love it.

Gameplay wise, just as others say, I feel like the speed of the character could use some adjustment. Right now it requires a LOT of precision, which is not necessarily bad; however, it does mean the character ends up feeling a little slippery. I think it has something to do with the start and stop; if there's a way to slow down the character when they're just starting or just stopping, I think it would feel better?

Additionally, I got to a level that used the yellow squares in the circle, but they mostly don't seem to do anything for me. I got them to work once, where I jumped directly on top of it and bounced off, but couldn't replicate it despite trying multiple times.

Just one more thing regarding gameplay; on some levels, there's a little bit of a stutter when moving from a position to the left of the screen to a position more to the right of the screen. This could have something to do with my WiFi or it being an HTML build, but I found it happened consistently in the same spot on one of the levels.

Regarding audio, I do agree that the sound effects are a little loud; but more than that, I think it has to do with their balance. The level clear sound effect is quite a bit louder than the jump sound effect, so there's a bit of imbalance there. I think editing this to be more balanced would make the game a lot more enjoyable. This could be easier to do from a development perspective if you have some background music as your anchor for your audio levels, although this isn't necessary :)

Despite these things, I did really enjoy the concept, the gameplay, and the art. I think there's a real gem of a game here waiting to be polished!

Submitted

Neat game with two major flaws. First the audio is way too loud, the sound effects were piercing and I had to turn down my computer audio. Second is that the platforming feels way too slippery. I swear there were a few times where I would just try to turn my character around and it would fall off the platform and die. Other than that, this is quite a good game. Nice job!

A very good game! It requires a lot of precision and many attempts, but it’s quite engaging.

Submitted

Actually quite enjoined this platformer. A little polish around the edges and it would actually be a good game. You did a good job with the level design

Submitted

oh no...precision platformer. My weakness. (i had like 70 retry attempts left when i leaved the game)

Quite good, though pixel size is inconsistent, which makes spikes and tiles look quite weird