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A jam submission

Shadow Escape GameView game page

Godot Wild Jam #98
Submitted by VoidWright — 1 hour, 18 minutes before the deadline
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Shadow Escape Game's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#403.1823.182
Graphics#803.1823.182
Controls#872.7272.727
Fun#882.6362.636
Audio#1142.2732.273
Overall#1172.4682.468
Theme#1471.6361.636
Originality#1491.6361.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 4

Theme Interpretation
In Shadow Escape, the Red Crystal acts as a signal that guides the player toward freedom. Trapped inside a dark dungeon, the player must overcome dangerous traps and challenging parkour sections to find the crystal and unlock the exit. The crystal represents a sign of hope in the darkness, connecting the game to the theme of “Signal.”

Discord Username(s)
https://voidwright.itch.io/shadow-escape-game

GWJ Participation Level
this is the first time

Team Size
only me

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Congratulations on for your first jam! The art direction is my favorite part of the game, it feels polished.

Some constructive criticism would be to make those jumps a bit more forgiving. I'm not sure if there's any further content beyond the first level because that final jump before the red crystal is incredibly hard. I was looking for the quick animation change when the character begins to fall before I jump and even that was not enough to make it. That level of precision does hamper the fun for me. 

Submitted

Simple, but very nice. Not sure how it uses the theme though

Submitted

Really nice game! Maybe adding some jump buffering and coyote time would make the controls feel a bit more forgiving and comfortable. Love the pixel art too!

Developer (2 edits)

 if  you guys want you can check out my other game DARKBOUND i make it in unity and is also a plat former game but with so much more challenges and more player ability , and please leave a comment in there to i see how you guys fill about the game SITE: https://voidwright.itch.io/dark-bound-a-game-by-void-wright.  and thank you all for playing and rating this game. i hope is be a fun game for you all.

Submitted

It's amazing that you managed to create such a polished game in just 6 days!

It's simple, but surprisingly challenging, and I got completely hooked. The feeling of pulling off a jump at the very last moment, right before falling off the edge, and successfully landing was so satisfying!

Congrats on completing your first game jam!

Developer (1 edit) (+1)

Thanks for playing. if  you guys want you can check out my other game DARKBOUND i make it in unity and is also a plat former game but with so much more challenges and more player ability. 

Submitted

I can proudly say I beat the final rage game jump at the end. My partner and I couldn't put the game down until we beat it. Great job!

Developer

Thank you for playing

Submitted

its nice for a first game jam, but the final section actually felt like a rage game, the controls could use a little work.
nice job

Submitted

Grats on the first jam!

  • In game tutorial, love it
  • Cool death effect
  • Appreciate that respawn points are pretty forgiving
  • Very tricky last jump
Fun little precision platformer. Doesn't seem to tie into the theme though, unless I'm missing something.
Developer

Thank you for playing. that is nice you managed to make the last jump :))

Submitted

die cristalle sind echt schön geworden und ich mag die animation vom charackter. Nice Entry.

Developer

Thank you for playing and loving the arts. i also like how i done the player and the crystals:))