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How is your game related to the Theme and Special Object?
It is related to the Theme since it is about dodging trash (space debris).
It is related to the Special Object since you pilot a rocket.
What tools and 3rd party assets did you use?
I used:
Unity as a game engine;
MuseScoreStudio and Bandlab to compose the music;
LibreSprite to make the art;
Sound effects were from:
rocket sound effect from zapsplat.com (https://www.zapsplat.com/music/loop-rockets-of-a-space-shuttle-on-full-power/)
collision sound effect from pixabay.com but modified myself (https://pixabay.com/sound-effects/suspenseful-boom-451863/)
spray sound effect from pixabay.com (https://pixabay.com/sound-effects/film-special-effects-spray-87676/).
How did you use generative AI? (If you did)
I didn't
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Comments
I enjoyed the music! Is the pro strat to camp out on one edge of the screen?
Thank you very much! I tried to make it so that whatever you do, you'd eventually have to move. It's a great strategy though!
The art is great and I love the music, but it feels quite unfair at times. I can't always dodge it time, it would be way more forgiving if the items spawned less. Other than that, great game.
Thank you a lot! I tried calibrating the difficulty so that you have to be mindful of every move. If there was more time I would've added a difficulty system. Thank you for the feedback!