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How is your game related to the Theme and Special Object?
Trash is the foundation of the game, rather than just background decoration. Two improvised robot crews compete in a space junkyard, using scrap as their economy and fighting over discarded rocket parts. Duplicate parts are recycled into scrap instead of going to waste.
The special object, the Rocket, is the central objective and the win condition.
What tools and 3rd party assets did you use?
Phaser 3.90.0, TypeScript and Vite were used for the game. The project started from a pre-existing local Higor Jam Kit / Jam Kit Labs toolkit (@higor/jam-kit 0.7.0), used for shared systems and procedural audio
Robots, scenery and visual effects are rendered procedurally from code; no external sprite or music packs were used.The template also bundles Patrick Hand by Patrick Wagesreiter under the SIL Open Font License 1.1.
How did you use generative AI? (If you did)
I used it to help balance the units.
I'm not worried about having a good rating, I would just like honest feedback. Thanks for playing!
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Comments
Super fun! I love local co-op games. Having more ways to spend or manage your scrap would have made more strategic depth, but I love it! Reminds me of the old flash game Age of War