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How is your game related to the Theme and Special Object?
Seeing Trash and Rocket, I immediately wanted to build a rocket out of garbage. It felt ridiculous, and that was the point. Old things from my childhood kept coming back, and I have always liked snapping pieces together. So I put my favorite little raccoon in the pilot's seat and let him turn the junk around him into a rocket that can really fly. I then made the height the challenge. Every combination of parts only matters if it sends the rocket farther. Beating your own last flight is the good part.
What tools and 3rd party assets did you use?
I built this game as a single HTML/CSS/JavaScript web page with Three.js r160 loaded from jsDelivr. All in-game models, scenes and sound are made in code: rocket parts, raccoon, scrapyard, Earth and sky are built from primitives like cubes, cylinders, cones and spheres, with no external models or textures. Explosions, collisions, firing sounds and background music are real-time oscillator and noise synthesis, no audio files. Part icons are generated at runtime by rendering the 3D parts to canvas. The Raccocket logo is hand-drawn by me and embedded in the page as WebP; cover and narrow promotional art (painted by me in Procreate) reside in the same folder but are not loaded during gameplay. Fonts include Saira Stencil One, IBM Plex Mono, ZCOOL QingKe HuangYou, Noto Serif SC from Google Fonts, plus TakWolf's Fusion Pixel Font (SIL Open Font License), containing glyphs from Ark Pixel and Cubic 11.
How did you use generative AI? (If you did)
Declaration: The design, programming, art and audio of this project are independently developed by me and my team. No AI was used in the creative process to generate code, images, 3D models, text or audio assets.
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Comments
How... did you make this? Incredible. I mean, how did you even have the creativity to come up with such an idea? The art and gameplay are top notch.
Amazing game! loved the customization. I kept on trying to get higher and higher!
Loved the cola and mentos haha.
Thanks so much! We’re glad you enjoyed the customization and had fun chasing higher scores. The cola & mentos bit was one of our favourite little details to make lol!
Incredible game, very fun although throws a lot into your face right off the bat.
Thanks a lot for playing! We totally get that it dumps a lot on players at the start. It’s a common pain point for our jam build, and we’d love to tweak the pacing if we keep developing it.