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Croaklight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #102 | 2.864 | 4.750 |
| Controls | #113 | 2.261 | 3.750 |
| Audio | #115 | 2.261 | 3.750 |
| Fun | #120 | 2.111 | 3.500 |
| Overall | #128 | 2.197 | 3.643 |
| Graphics | #129 | 2.261 | 3.750 |
| Originality | #137 | 2.111 | 3.500 |
| Accessibility | #144 | 1.508 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2
Theme Interpretation
The frogs signal you to find them
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I really like the core idea here. Using the croak like Marco Polo to locate the next frog while knowing the snake can hear the same signal is a nice little risk/reward mechanic, and everything ran smoothly for me.
I think the main thing it needs is another layer of decision-making. Right now, once I understood the loop, there wasn’t much room for different strategies or player expression. Things like decoy signals, multiple possible targets, or different collectible/resource types, maybe frog souls vs. lantern fuel, could make each search more interesting.
I only ever managed to get 3/8, but I had a fine time with it. The premise is definitely there; I’d just like to see a few more systems built around it.
I loved the ambiance. I feel like even for a game jam it could used one more type of task to do. But I played until the end. Great job team!
Cool use of the theme and great ambiance, good job to the team