I think the logic is pretty good. I wasn't expecting to be able to push the incoming items, and I think it fits nicely. The only problem is that the trash items are a bit too big. It's impossible not to hit them when they come one after another.
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How is your game related to the Theme and Special Object?
It is related to the Theme since it is about dodging trash (space debris).
It is related to the Special Object since you pilot a rocket.
What tools and 3rd party assets did you use?
I used:
Unity as a game engine;
MuseScoreStudio and Bandlab to compose the music;
LibreSprite to make the art;
Sound effects were from:
rocket sound effect from zapsplat.com (https://www.zapsplat.com/music/loop-rockets-of-a-space-shuttle-on-full-power/)
collision sound effect from pixabay.com but modified myself (https://pixabay.com/sound-effects/suspenseful-boom-451863/)
spray sound effect from pixabay.com (https://pixabay.com/sound-effects/film-special-effects-spray-87676/).
How did you use generative AI? (If you did)
I didn't


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