I played it for 3 times, 2 times it just crashed (the game froze) with error:
ERROR: Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead.
I'm glad I gave it a third try though, as I even manged to win :) I liked the sounds and the graphics (good decision regarding background and its movement, it showed ship velocity and movement correctly, while not being too intrusive or hard for the eye - saying it from a perspective of someone who made a space movement 2d game 2 GWJs ago), and gameplay was fun. The low fuel/health level was pretty unforgiving (on my third time I spent like 80-85% of it to find resources, as one of the colors was extremely rare), but I won in the end, so maybe that was part of the design. Nice idea and execution overall :)


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