Hi! I'm developing DronePixel and would appreciate a short first-time playtest focused on clarity, rather than just whether you win.
Playable BETA: https://onepixelsoft.itch.io/dronepixel. It runs in the browser and is single-player with seven bots. A keyboard and mouse are recommended.
The idea is to move your character into cover while aiming an independent drone with the mouse. Scenery can be destroyed, firing briefly exposes you, and the tide rises and falls around the island.
Three things I'd like feedback on:
- Separate movement and aiming: after the tutorial, is it clear that WASD moves the character while the mouse controls the drone's attack? Which action feels awkward or unclear?
- Cover and exposure: can you tell when you are hidden, when firing reveals you, and why you become visible again? If an indicator is confusing, please describe the moment.
- The tide: do the water changes make sense visually? Does it feel natural to find a new route as water rises, then return to land as it falls? Any disconnected water edges or objects that look incorrectly submerged would be useful to know about.
Even one observation from your first few minutes would help. Please include your browser/device and what you were doing when a problem happened. I plan to keep updates and further questions in this topic.
Quick controls: WASD move, mouse + left click fire, right click/Q switch weapon, Space jump or dive in water.
Gameplay screenshot from the published itch.io build:

Credits: licensed LimeZu environment/character assets and CC0 audio. AI tools assisted with parts of the code, text and promotional cover; full credits are on the game page.