I had 13 minutes of fun! :D
Especially after playing several timer-based games in a row. It's a very comfy and well made puzzle game to me.
Thank you for this experience!
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Godot Version
4.7
Theme Interpretation
The player can send a signal to connect with statues.
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I had 13 minutes of fun! :D
Especially after playing several timer-based games in a row. It's a very comfy and well made puzzle game to me.
Thank you for this experience!
An absolute gem! I love how the game slowly adds new features and makes you think and experiment with them. I finished it in 8 minutes, but I really liked it! Good job!
Very nice concept, the puzzles are pretty straightforward but enjoyable with some charming visuals too. Only real issue I see with the design is that, since statues don't move unless you do, you end up having to go back and forth to get extra "runway" to move them, which is a bit repetitive and can lead to the player accidentally hitting the edge of the screen and losing all their progress
I really like the concept and how it is implemented, but I would've really liked if we kept using the old platforming controls, since as soon as i get the ability wall jumping and platforming are not used anymore.
Thank you for your feedback! My plan was to combine puzzle-solving with platforming challenges, but by the time I finished programming, the game jam deadline was already approaching. I managed to add as many puzzles as I could, but unfortunately, I ran out of time to include more platforming challenges. I'm glad you enjoyed the concept and its implementation!
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