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Godot Version
4.7.2
Theme Interpretation
The playable character uses acoustic signals to reveal its surroundings
Wildcards Used
Right Wildcard
The third wildcard (description pending)
Discord Username(s)
croakforge
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Cute game. I liked the idea and controls!
It was fun and cute. I liked the style of it.
I got stuck at the part where you first encounter the time-limited lily pads; couldn’t manage to lure the heron away and he was always directly on the path.
Really cool game, though! Love the mood that the limited visibility gives off, combined with the sparse soundscape. I liked how there was nuance to getting around: the fact you can pull pads that are slightly too far away, or how unseen platforms still give off a ring sometimes. A good idea with nice execution.
Very very cool game. Love the minimalistic approach to everything. Didn't get super far (only to the first checkpoint) but I really dig how responsive the game feels.
Great job!
I am playing on a MacBook and I can't middle click. i couldnt get past the first heron after a couple tries. But I love the game concept and wish I was able to make it further. Very minimalist in sound and graphics, but it works really well! Also hitting escape seems to freeze the game, which was annoying when I tried to check for a menu. I'm playing on Firefox.
Love the 2bits style and the ambiance; very cool game. Congrats