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A jam submission

5 mines leftView game page

Minesweeper, counted by chess pieces. No board needs a guess.
Submitted by Droblin — 14 days, 9 hours before the deadline
Rated by 4 people so far
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5 mines left's itch.io page

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What did you revive? What was your inspiration?
Minesweeper. This is so banal and so undervalued.

How do you play your game? Is controller required?
Mouse and keyboard

What asset packs did you use? What, if any, content is AI generated?
No AI content, no assets packs, it's a simple chess+minesweeper mix

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Comments

Submitted

It’s pretty cool. I think I received a puzzle which required more than the one free move to uniquely identify the mine (a queen saw one mine in three squares, but no way to disambiguate with other pieces, so I needed two queen moves.)

I think the puzzles are procedurally generated? I think you should at least have a track of handmade puzzles, to show off unique piece interactions. There are some fun ones, like blocking line-of-site to disambiguate, or seeing N mines remain and two pieces have N mines remaining, so you know all mines are in the overlap of those two.

It needs an easy way to reveal all unflagged squares, once you’ve identified all mines.

Developer(+1)

Thanks for playing.

The moves - i'm rethinking if they are needed in game at all. Players often say that it is very hard to find the correct move and I'm starting to think the moves are just overcomplicate things, at least the way they are implemented now.

Yes, puzzles are procedurally generated. The hardest part is to take into a count human's cognitive abilities, otherwise the difficulty is skyrocketing.

For the handmade puzzles - you are right. I have a list of "rules" of how to solve a puzzle and now try to come up with a new set of boards/rules. Also I noticed these rules sometimes just emerge organically when I try to solve it.

Reveal all unflagged squares- exactly, very good point. This will be present in new update.

Submitted

Very clever concept! I've never actually learned how to play Minesweeper, but I was able to pick up this game relatively easily, and I liked having three difficulty levels to choose from. Being able to mark mines and maybes also helped a lot.

I would have personally liked some light sound effects and maybe some BGM, but overall it's a great submission!

Developer

Thank you!

For the sound effects - I really try to find a balance between a sort of "meditative" puzzle I want the game to be and all the effects/sounds I could add there)

Submitted

Awesome concept, quite the mix of classics