I wanted to play but i couldnt locate the lights for a while, only could see the "windows", and when i did locate one light this is what i saw :c
I used the linux build
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A Quiet Evening's itch.io pageRate this game
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What did you revive? What was your inspiration?
My main inspiration has been the life me and a few friends have been leading after graduating from college. The main themes are about learning how to approach life, treasuring memories, experiences, people and ultimately finding your own quiet place.
On the literal side, we reused some code I wrote earlier this year for first person interaction systems and dialogues. The initial early build, named 'Cassetto' (Drawer) reflected my passion for Source engine games and immersive sims.
How do you play your game? Is controller required?
The game currently only supports mouse and keyboard.
Controls:
WASD - Movement
Mouse - Look around
E / G - Grab/Drop
Q / E - Rotate, during a certain scene
What asset packs did you use? What, if any, content is AI generated?
Kenney's Crosshair Kit
Kenney's Furniture Kit
BiteBox64 Bezel pack slightly modified
Additional sound effects from Freesound.org
26.07.30- Sharpie on Cardboard Box - Friction Squeaks and Writing Foley by Valerie-Vivegnis -- https://freesound.org/s/865426/ -- License: Attribution 4.0
Steel key unlocks a door by 140178sound -- https://freesound.org/s/325614/ -- License: Attribution NonCommercial 3.0
Tape.wav by Liefdier101 -- https://freesound.org/s/366621/ -- License: Attribution NonCommercial 3.0
Kenney's Interface Sounds
Details on the game's page. AI was used to research some solutions related to shader effects. Code, systems, game design, text (with all its flaws), ideas and, most importantly, sound, are all original.






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