The contrast of resolution between the background and the player makes the latter look out of place, some music would've given a bit more life to the game too, still, nice game, congrats on making it in time !
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Operation: Dynamo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #37 | 3.077 | 3.077 |
| Visuals | #41 | 3.385 | 3.385 |
| Theme Implementation | #49 | 3.615 | 3.615 |
| Special Object Implementation | #53 | 3.615 | 3.615 |
| Fun Factor | #55 | 2.769 | 2.769 |
| Overall | #55 | 3.103 | 3.103 |
| Audio | #77 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Mr Melon is waiting for the player to retrieve components for his rocket. Trashing the planet is over. Time to leave.
What tools and 3rd party assets did you use?
SFX, avatar sprites, guard sprites, sentinel sprites
How did you use generative AI? (If you did)
to confront ideas and calculate sprite dimensions


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