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A jam submission

FroggView game page

A 3D Platformer with A Classic Platformer Feel from Our Childhood.
Submitted by Theseus Interactive Studio, Kazzakhyle — 1 hour, 47 minutes before the deadline
Rated by 14 people so far
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Frogg's itch.io page

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Godot Version
4.7

Theme Interpretation
Your mission is to light up various flashlights scattered throughout the swamp, signaling to the other frogs that it’s feeding time! The lights attract bugs

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Middle Wildcard

The second wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
@meamdylan & @kazzakhyle

GWJ Participation Level
Our first time participating in a Game Jam and working together as a team to create a game!

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted (1 edit)

I tried the linux export, I was able to hang around in the "hub" (or whatever the warp room island with level select can be called), jump etc., but when I tied entering first level, it crashed with errors in logs about being unable to open res://.godot/imported/dew.png-4a[some further letter of hash].ctex and then "Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead", lots of "Enemy found player: Player3D:<CharacterBody3D#[some numbers>", and in the end some "invalid instruction". Not sure if it's my device or the game itself, but I use this laptop to play some linux games on steam. The number of levels itself (and the game size and screenshots/gifs you posted here) shows you've put a lot of effort into it :) It's sad I could not play it, I would definitely get back once it's playable preferably in browser, still I can say that the idea and the main character animation and music and art style looked good :) It's sad I could not properly test the level design iteself :( Oh, and by the way, I can totally see your Crash Bandicoot inspiration even by looking at screenshots and  looking how you designed warp room (just saw your reply to one of comments mentioning that) ;)

Submitted

You definitely implemented a lot in such a short time (impressive). I love the low poly 3D art, it’s combination with the music in my opinion adds to the charm. I faced a few optimization issues (I occasionally experienced a drop in FPS, might be just my potato PC but it wasn’t game breaking). Perhaps a little game juice could spice things a bit. All that said, this was well done! :)

Submitted(+2)

Got stuck on level 3, couldn't make a big jump. Having to restart after failing to do a specific jump 5 times without improvement or a way forward is pretty rough for the player. Proper communication with the player is something i'm still learning myself xD. For the amount of time given you did a great job! Great work y'all :D

Developer

Thanks for playing our game!

Level 3 is definitely one of the more challenging levels! We originally planned to include a few extra levels to help ease players into the difficulty, but unfortunately, we ran out of time during the jam.

We plan to revisit these levels after the jam and make some adjustments to improve the pacing and create a smoother gameplay experience as you progress through the game.

We also plan on revisiting some of the movement mechanics and technologies to make the platforming feel smoother, more responsive, and more fluid overall.

Submitted(+2)

This was really fun to play! it reminded me of crash bandicoot and I really enjoyed it, but sometimes I did get stutters but in general this is really well made. 

Developer

Thank you for playing FROGG!

FROGG was inspired by the classic 3D platformers we grew up loving, such as Crash Bandicoot, Ratchet & Clank, and many others.

We had plenty of ideas we wanted to bring to life, but unfortunately, we ran out of time during the jam. We plan to continue working on FROGG after the Limbo Period, focusing on optimization, polishing the gameplay, Adding more Levels and Biomes, and bringing more of our ideas to life.

Thanks for giving our first game a chance!

Submitted(+1)

It's certainly something for how little time the jam was! Impressive work!

Developer

Thanks for the time in trying our game Chance.

We were probably a bit ambitious with wanting to do a 3d platformer but we knew we wanted to do one.

We learned a lot but we are happy that its playable, we already worked on implementing changes and fixes and when the voting time is out we will patch it.

Glad you enjoyed it!

If you have any feedback or thoughts on what you think could be improved we would love to hear it.

Submitted(+1)

It may be a little buggy, but this is some serious ambition for a ten-day jam. I congratulate you, and hope we see you guys contributing again!

Did one of you do your art and music, or were those asset packs?

Developer(+1)

Hi Michael, thanks for trying our game and thank you!

Kaz and myself are ambitous by nature and I find that working in a team we can bounce ideas of eachother and encourage eachother to do better and add a bit of competition to the whole process.

For the art we knew we had to comprismise since our game is feature heavy so we used bits and bops from a few asset packs we already owned, the characters we made and in the future we ideally would want to use own assets and improve existing ones.

Submitted(+1)

I suspected, but wanted to be sure.  (It's a ten-day jam, after all!) This is still an amazing entry. And, what's the point of a jam if we haven't expressed something and learned something new, anyway?

Submitted (1 edit) (+2)

Love the game! We made pretty similar games, even my frog dies when it touches the water haha. You should check out mine too, you might like it! Love the character design and low-poly 3D modeling. Excellent work there! The gameplay feels really fluid too. It's a pity the web build didn't work, though. Most people don't bother downloading an .exe to play a jam game.

I think a little tweaking, like adding some squash and stretch to the animations, camera shake on hits, and a few UI effects, would improve the game a lot!

Developer

Thanks Andres,

We played yours first as it was the first one that caught our attention.

We do plan on improving visuals and animations and effects etc, we just had to comprimsise on it to get the game playable with some levels and fix whatever game breaking things we had so we rushed a bit in the last 5 hours.

Glad you enjoyed it! 

Submitted(+2)

I really liked the game, it's a lot of fun, and the music is really good

Developer

Thanks Alix for playing and commenting, happy you enjoyed it.

Is there anything you would like to see improved on in the future or any feedback you might have for us?

Submitted(+2)

You miiiiiiiight have a game-breaking bug in the web build; I can't get past the scene where I choose which slot to play in. 

Developer (1 edit) (+1)

Unfortunately, the web version won't work without rewriting the save and load systems, which would require changes beyond our deadline. This was an oversight on our part, and we plan to address it once the game jam has ended. 


The .exe version does work as intended, as the game was designed primarily for Windows and Linux. However, we completely understand and respect your decision to skip the game if you prefer. Thank you for your consideration and feedback!

Submitted(+2)

just because it looks cool and is in a genre i like, i'm gonna download and try it!

Submitted(+2)

I liked the feeling, really brings childhood memories. I especially loved the music.

I have experienced some issues with camera suddenly "zooming in" here and there, but it was't crucial.

Developer(+1)

I believe the camera zooming was caused by object collisions. We do plan to revisit and improve the collision system in the future, but for now, we wanted to prevent the camera from getting stuck behind objects, which could make the game more difficult for players.

Submitted(+2)

it was a really cool game , those brown frogs were really annoying initially but after a while of playing i got a hang of it.

Developer

We wanted to capture the feel of classic Crash Bandicoot games, and thought toads would make great enemies for our frog protagonist. Thank you for playtesting our game!

Submitted(+2)

clicking the save file doesnt do anything when i close the menu and go back in to "play" there is a saved file but clicking it doesnt do anything still

Submitted(+1)

i think they said something about having a bugged web version

Developer

Unfortunately, we overlooked the differences between how HTML games and desktop games handle saving and loading. This was an oversight on our part, and it’s a mistake we’ve learned from.


The exe works "flawlessly" in comparison. 


Thanks for attempting to try our game. After the game jam has ended we will fix the web export.