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A jam submission

Seeing RedView game page

Submitted by WinstonLabs — 8 hours, 9 minutes before the deadline
Rated by 2 people so far
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Seeing Red's itch.io page

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What did you revive? What was your inspiration?
Seeing Red was an abandoned project from exactly a year ago. Originally intended for Scream Jam 2025, we missed the deadline, and it became the game that forever lived in our drafts until the Revival Jam.

How do you play your game? Is controller required?
Mouse and Keyboard or Controller (Controller is not required but supported)

What asset packs did you use? What, if any, content is AI generated?
No AI generated content

CIGARETTE PACK 3D MESH - https://www.cgtrader.com/designers/maltegrajewski?utm_source=credit&utm_source=credit_item_page

CIGARETTE 3D MESH - https://www.cgtrader.com/designers/the-shiny-designer?utm_source=credit&utm_source=credit_item_page

GLOWSTICK 3D MESH - https://www.cgtrader.com/designers/marsbeket?utm_source=credit&utm_source=credit_item_page

ABANDONED MALL by Aleksandr Zhdanov

Ultra Dynamic Sky by Everett Gunther

Story Framework by V1 Projects

Cosmic Horror Zombie by NullFrame Assets

Desert Military Outfit 02 by Quantum Assets

Modular Character Mega Bundle by Quantum Assets

Bodycam Backroom VHS Effects by Kaizen Digital Interactive

Dead Bodies Sitting & Lying Poses by nikoff

Free Animation Library by voxel vision

Zombie Animation by Vicon Mocap

600 Horror & Survival Game Icons by Catherine Lushka

Stylized Smoke VFX by PotaVFX

Desert Valley Materials by DC Assets

Marrakesh streets by 33333DDDDDDDDD

Dropping Rocks by iwanPlays -- https://freesound.org/s/567250/ -- License: Creative Commons 0

Body falls.wav by wormletter -- https://freesound.org/s/568799/ -- License: Creative Commons 0

Bricks/Stones/Rocks/Gravel Falling by iwanPlays -- https://freesound.org/s/567249/ -- License: Creative Commons 0

rockfall2a.wav by AlanCat -- https://freesound.org/s/389303/ -- License: Creative Commons 0

Rocks.wav by adamgryu -- https://freesound.org/s/336023/ -- License: Creative Commons 0

Falling Rock.wav by spookymodem -- https://freesound.org/s/202098/ -- License: Creative Commons 0

Lighting a Cigarette Taking Drag by deleted_user_7146007 -- https://freesound.org/s/383764/ -- License: Creative Commons 0

Astronomical Explosion by SamsterBirdies -- https://freesound.org/s/760509/ -- License: Creative Commons 0

Beefy Explosions by SamsterBirdies -- https://freesound.org/s/745549/ -- License: Creative Commons 0

Explosive.flac by qubodup -- https://freesound.org/s/189778/ -- License: Creative Commons 0

Windy Explosion.flac by qubodup -- https://freesound.org/s/182797/ -- License: Creative Commons 0

A rifle being dry fired once by serøutōnin--deprivəd -- https://freesound.org/s/725402/ -- License: Creative Commons 0

Glock 17 Trigger Pull by qubodup -- https://freesound.org/s/842748/ -- License: Creative Commons 0

Glock17_Trigger by Stoniac -- https://freesound.org/s/842732/ -- License: Creative Commons 0

Bare feet light.wav by sophiehall3535 -- https://freesound.org/s/245938/ -- License: Creative Commons 0

Ghost Whispers by Litruv -- https://freesound.org/s/175944/ -- License: Creative Commons 0

TRUBBLE - Horror Tension Drone by zawert -- https://freesound.org/s/871722/ -- License: Creative Commons 0

Abandoned Basement Drone by Ixwolf -- https://freesound.org/s/803970/ -- License: Creative Commons 0

horror game ambience.wav by ofrm1 -- https://freesound.org/s/395672/ -- License: Creative Commons 0

HorrorSting1.mp3 by shelbyshark -- https://freesound.org/s/513332/ -- License: Creative Commons 0

Celliliililililili.wav by DeVern -- https://freesound.org/s/405612/ -- License: Creative Commons 0

Drone Loop (Fixed) by Fission9 -- https://freesound.org/s/567220/ -- License: Creative Commons 0

Blender

Mixamo.com

Substance Painter by Adobe

Audacity

Microsoft Clipchamp

Seeing Red uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – xxxx, Epic Games, Inc. All rights reserved.

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Comments

Submitted

The experience I got while playing was quite a good one, seen something move for the firts time, I then set my view on a human like shape to discover it was a manequee, while one creature was right behind me, quite scary!
Would love some subtitles for the game, as the voices are not as clear, having them as an option is would be good. 
Also, i got the feeling  than the character aim was more important than the camera aim, not sure. But the feeling of not knowing for sure its not a great one.
Overall, quite good!

Developer(+1)

Thanks for playing! Yeah, I absolutely fudged the recording of the voices and the sound mixing for it. I procrastinated adding in the voices so by the time they were in the game, the balance was all wrong and I had no time left. I say all of that to to say I 100 percent agree, those voices needed re-recorded and subtitles. The aim was also a pain point, and I found myself wasting an entire day on tweaking the aim to try and get it to feel right (which it never did). 

Anyways I fully appreciate the feedback and the comment, makes my day to see that someone played and enjoyed it somewhat. I'll be giving your game a go and leaving a comment as well!