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OST - Pause Before Leaving Jupiter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Incorporation | #5 | 4.375 | 4.375 |
| Technical Skill | #5 | 4.250 | 4.250 |
| Overall | #5 | 4.208 | 4.208 |
| Emotional Impact | #6 | 4.000 | 4.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
wow! very interesting take! love the dark vibe, feels like being in a futuristic old factory, this is very cool! love the sound design very nice textures!
My favorite entry! You managed to find a way to develop a relaxing energy out of an ominous and uncertain one and I'm not even sure how you managed that with such an unconventional style. Probably gonna need to listen to this more to analyze it because there's so much going on production wise and musically. I'm also a sucker for SFX that work alongside the composition. Both the humming of the moving elevator (which changed pitch slightly in a pretty realistic way) and alarm system chiming in time were great ways to follow-through on such a neat idea. The video only helped solidify an already clear concept. A truly atonal bossa, which I've NEVER heard before. Very cool and fantastic job!
Damn. Im probably gonna need to analyze it too lol. There is a lot of septaccords that starts from C major tone, and slowly i just used 3 5 7 note of septaccord as a base for new septaccord from entirely another tone. Some thing was changed for better sounding. So looks like at the end was this:
C7 G7 C7 Dm6
E7 F#m7 F#6 G#m6
F#add11 Dm6 Gm7 Am7
Fadd11 Dm6 Fm7 D#6
Idk. This is movement of tones. Colors are numbered in the middle
Main jumps: Dm to E -> Because Dm is almost like D. So we are kinda like in A tone or F#m
Then we switched from F#m to F# because it's almost the same thing. So we are in F# now
Then we are returning to Dm -> G -> Am. And making final move through F -> Dm -> Fm to D# or Eflat as a bridge to return to C
If it's works im happy. But initially i though that i made too much jumps, and was scared that it will sound just like a strange noise. But surprisinly F#add11 Dm6 Gm7 Am7 part sounds "grounding" and it returns some kind of balance for some reason
Really love how ominous this sounds! Definitely feels like something grand is about to happen.
I'm wondering how you made the video, it looks like some kind of game engine?
Yep. It's Godot
Cool, it kind of reminds me of that desert scene in Journey a bit.
The intro is really uneasy but in a curious way - like some sort of urban horror where the elevator takes you from the real world to the supernatural dungeon/realm (thinking of Otherside Picnic or Shin Megami Tensei/Persona), really enjoying the chording of this one. If Godhusk was a video game, this would probably be the vibe of its soundtrack.
Oh wow you went off with this one! This is definitely the elevator up to the final boss fight. I hope we're all prepared!
I love the artistic liberty you took in this one. It truly was a futuristic bossa nova. Your soundscape was really cool.
Cmon now. I just used a lot of septaccords, slapped first bossa nova drum rhythm i found from youtube video on top, and used my favorite "use only Sytrus to write music" strategy. But i had an image in my head. And that is always good for workflow
I feel in danger LMAO. It's cool though, I love dissonance sometimes, it's unique.