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What have you learned through participating in this game jam? | & My experience |

A topic by FrostyDust created 3 days ago Views: 34 Replies: 3
Viewing posts 1 to 4
Submitted

This jam was the first time I have actually finished a game and I feel like I was forced to learn so much to get it finished. I was introduced to pathfinding, creating my own signals, and resources. I also felt a lot of overall improvement in my fundementals and workflow, looking back on my code now there is lots of things I could have done better in hindsight and I'll make sure to avoid some of those pitfalls for my next project. Another huge area for growth while reflecting on my 9 days is that that first planning phase is so important. Scope creep hit me hard as I got too excited about all the ideas I wanted to add and halfway through I had to do a full rethink of all my ideas that needed to be cut for sake of time. During this process I feel like I lost the connection to the actual theme of the jam. In the future I want to spend a lot more time planning the core gameplay loop and what the essential mechanics are for it to work. Playing your games has also taught me so much as I have been trying to figure out how things were made, and how you can do so much with a little, like the amount of unique games that can come from hopping frogs!! 

I'm coming up on midterms and I've fallen way behind on homework so it might be a while before my next Jam lol. While there are lots of things I would love to change about my game, I'm happy to leave it how it is, I'm proud that I finished it and anyone else who submitted should be proud of themself!

I would love to hear about all the different things you learned during your experience, and any tips you have for me and other developers would be great to hear!

Submitted

esta foi minha primeira jam tamb茅m. aprendi  a como se enlouquecer criando um jogo para game jam 馃榿. voc锚 pode avaliar meu jogo por favor?  /jam/godot-wild-jam-98/rate/5175533

Submitted

It was a first for me too. I am feeling I learned a tiny part of the most basic things that I must know in gdscript and in programming in general. I mean, I didn't know how to trigger animation with code, didn't know that autoloads existed. Also I learned that, somehow, I can create a game that some people like, which is so motivating for the future. Overall, this jam it is a highlight of the year for me.

Submitted

Tweens. Most of my game elements were made out of tweens